15 static void Activate(array<ref SCR_BaseEditorEffect> effects,
SCR_BaseEditorComponent editorComponent, vector
position = vector.Zero, set<SCR_EditableEntityComponent> entities =
null)
26 if (owner != manager && manager.IsInTransition())
return;
30 if (effect.EOnActivate(editorComponent,
position, entities))
32 editorComponent.OnEffectBase(effect);
33 editorComponent.GetOnEffect().Invoke(effect);