Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_BaseSpawnPointRequestResultInfo.c
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3 {
4  [Attribute(desc: "The lower the order the earlier this entry will be checked. EG: order 1 will be checked before order 100")]
5  int m_iOrder;
6 
7  [Attribute("1", desc: "Disabled entries will be removed on init")]
8  bool m_bEnabled;
9 
10  [Attribute("1", desc: "If true will show the respawn timer if any availible. This requires the UIInfo 'NameWithTimer' to be filled. %1 is the time left to respawn. If Respawn time is 0 then 'Name' is used instead")]
11  protected bool m_bShowRespawnTime;
12 
13  [Attribute(desc: "UI info used to disaplay the spaw poimt Request result. If null then the entry will be removed from the list on init!")]
14  protected ref SCR_UIInfoSpawnRequestResult m_UIInfo;
15 
16  //------------------------------------------------------------------------------------------------
19  {
20  return m_UIInfo;
21  }
22 
23  //------------------------------------------------------------------------------------------------
25  bool ShowRespawnTime()
26  {
27  return m_bShowRespawnTime;
28  }
29 
30  //------------------------------------------------------------------------------------------------
36  // Override this method in inherited classes to display the correct reason why a spawn point is disabled
37  bool IsValidRequestResultInfo(SCR_SpawnRequestComponent requestComponent, SCR_ESpawnResult response, SCR_SpawnData data);
38 }
SCR_ESpawnResult
SCR_ESpawnResult
Definition: SCR_ESpawnResult.c:8
m_UIInfo
protected SCR_UIInfo m_UIInfo
Definition: SCR_EditableEntityCampaignBuildingModeLabelSetting.c:17
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition: SCR_RespawnBriefingComponent.c:17
SCR_SpawnData
Definition: SCR_SpawnData.c:9
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_BaseSpawnPointRequestResultInfo
Definition: SCR_BaseSpawnPointRequestResultInfo.c:2
data
Get all prefabs that have the spawner data
Definition: SCR_EntityCatalogManagerComponent.c:305
SCR_BaseContainerCustomTitleUIInfo
void SCR_BaseContainerCustomTitleUIInfo(string propertyName, string format="%1")
Definition: Attributes.c:788
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468
SCR_UIInfoSpawnRequestResult
Definition: SCR_UIInfoSpawnRequestResult.c:2