Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_BaseToggleToolbarAction.c
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//------------------------------------------------------------------------------------------------
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[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleUIInfo
(
"m_Info"
)]
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class
SCR_BaseToggleToolbarAction
:
SCR_EditorToolbarAction
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{
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[
Attribute
(
desc
:
"When defined, this info will be used when the action is toggled on."
)]
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protected
ref
SCR_UIInfo
m_InfoToggled;
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private
ref ScriptInvoker m_OnToggleChanged =
new
ScriptInvoker();
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13
ScriptInvoker GetOnToggleChange()
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{
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return
m_OnToggleChanged;
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}
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protected
void
Toggle(
int
value,
bool
highlight =
false
)
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{
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m_OnToggleChanged.Invoke(value, highlight);
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}
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void
Track()
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{
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}
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void
Untrack()
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{
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}
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/*
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Get UI info representing toggled state of the action.
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When not defined, default UI info will be returned.
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\return UI info
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*/
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SCR_UIInfo
GetInfoToggled()
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{
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if
(m_InfoToggled)
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return
m_InfoToggled;
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else
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return
GetInfo
();
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}
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};
GetInfo
override SCR_UIInfo GetInfo(IEntity owner=null)
Definition:
SCR_EditablePlayerDelegateComponent.c:140
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition:
SCR_RespawnBriefingComponent.c:17
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_BaseToggleToolbarAction
Definition:
SCR_BaseToggleToolbarAction.c:3
SCR_EditorToolbarAction
Definition:
SCR_EditorToolbarAction.c:3
SCR_UIInfo
Definition:
SCR_UIInfo.c:7
SCR_BaseContainerCustomTitleUIInfo
void SCR_BaseContainerCustomTitleUIInfo(string propertyName, string format="%1")
Definition:
Attributes.c:788
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Editor
Containers
Actions
ToolbarActions
SCR_BaseToggleToolbarAction.c
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