Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_ChatMessageStyle.c
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/*
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Config which specifies the appearence of the chat messasge.
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*/
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[
BaseContainerProps
(configRoot:
true
)]
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class
SCR_ChatMessageStyle
: Managed
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{
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[
Attribute
(
""
, UIWidgets.ColorPicker,
"Color"
)]
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ref Color m_Color;
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[
Attribute
(
""
, UIWidgets.CheckBox,
"Badge is colored"
)]
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bool
m_bColoredBadge;
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[
Attribute
(
""
, UIWidgets.CheckBox,
"Icon is colored"
)]
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bool
m_bColoredIcon;
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[
Attribute
(
""
, UIWidgets.CheckBox,
"Background is colored"
)]
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bool
m_bColoredBackground;
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[
Attribute
(
""
, UIWidgets.CheckBox,
"Player name is colored"
)]
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bool
m_bColoredPlayerName;
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[
Attribute
(
""
, UIWidgets.ResourceNamePicker,
desc
:
"Imageset for the icon"
,
params
:
"imageset"
)]
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ResourceName m_IconImageset;
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[
Attribute
(
""
, UIWidgets.EditBox,
"Image name in the imageset"
)]
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string
m_sIconName;
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[
Attribute
(
"<Name>"
, UIWidgets.EditBox,
"Channel name"
)]
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string
m_sName;
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[
Attribute
(
"<name>"
, UIWidgets.EditBox,
"Channel name, all lowercase"
)]
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string
m_sNameLower;
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[
Attribute
(
"/0"
, UIWidgets.EditBox,
"Prefix to quickly send a message to that channel"
)]
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string
m_sPrefix;
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};
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition:
SCR_RespawnBriefingComponent.c:17
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_ChatMessageStyle
Definition:
SCR_ChatMessageStyle.c:6
params
Configs ServerBrowser KickDialogs params
Definition:
SCR_NotificationSenderComponent.c:24
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
UI
Chat
SCR_ChatMessageStyle.c
Generated by
1.8.17