Arma Reforger Explorer  1.1.0.42
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SCR_ChatMessageStyle.c
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1 /*
2 Config which specifies the appearence of the chat messasge.
3 */
4 
5 [BaseContainerProps(configRoot: true)]
6 class SCR_ChatMessageStyle : Managed
7 {
8  [Attribute("", UIWidgets.ColorPicker, "Color")]
9  ref Color m_Color;
10 
11  [Attribute("", UIWidgets.CheckBox, "Badge is colored")]
12  bool m_bColoredBadge;
13 
14  [Attribute("", UIWidgets.CheckBox, "Icon is colored")]
15  bool m_bColoredIcon;
16 
17  [Attribute("", UIWidgets.CheckBox, "Background is colored")]
18  bool m_bColoredBackground;
19 
20  [Attribute("", UIWidgets.CheckBox, "Player name is colored")]
21  bool m_bColoredPlayerName;
22 
23  [Attribute("", UIWidgets.ResourceNamePicker, desc: "Imageset for the icon", params: "imageset")]
24  ResourceName m_IconImageset;
25 
26  [Attribute("", UIWidgets.EditBox, "Image name in the imageset")]
27  string m_sIconName;
28 
29  [Attribute("<Name>", UIWidgets.EditBox, "Channel name")]
30  string m_sName;
31 
32  [Attribute("<name>", UIWidgets.EditBox, "Channel name, all lowercase")]
33  string m_sNameLower;
34 
35  [Attribute("/0", UIWidgets.EditBox, "Prefix to quickly send a message to that channel")]
36  string m_sPrefix;
37 };
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition: SCR_RespawnBriefingComponent.c:17
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_ChatMessageStyle
Definition: SCR_ChatMessageStyle.c:6
params
Configs ServerBrowser KickDialogs params
Definition: SCR_NotificationSenderComponent.c:24
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468