Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_EditorAttributeConfig.c
Go to the documentation of this file.
1 [BaseContainerProps(configRoot: true)]
3 {
4  [Attribute(category: "Attributes")]
5  private ref array<ref SCR_BaseEditorAttribute> m_aAttributes;
6 
7  SCR_BaseEditorAttribute GetAttribute(int index)
8  {
9  return m_aAttributes[index];
10  }
11  int GetAttributesCount()
12  {
13  return m_aAttributes.Count();
14  }
15  int FindAttribute(SCR_BaseEditorAttribute attribute)
16  {
17  return m_aAttributes.Find(attribute);
18  }
19  void InsertAllAttributes(out notnull array<SCR_BaseEditorAttribute> outAttributes)
20  {
21  for (int i = 0, count = m_aAttributes.Count(); i < count; i++)
22  {
23  outAttributes.Insert(m_aAttributes[i]);
24  }
25  }
26 };
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_BaseEditorAttribute
Base Attribute Script for other attributes to inherent from to get and set varriables in Editor Attri...
Definition: SCR_BaseEditorAttribute.c:3
SCR_EditorAttributeList
Definition: SCR_EditorAttributeConfig.c:2
index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition: SCR_DestructionSynchronizationComponent.c:17
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468
category
params category
Definition: SCR_VehicleDamageManagerComponent.c:180