Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_EditorContentBrowserStateDataUI.c
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4 {
5  [Attribute(desc: "UI info for browser state")]
6  protected ref SCR_UIInfo m_BrowserStateUIInfo;
7 
11  bool CanBeShown()
12  {
13  return true;
14  }
15 
20  SCR_UIInfo GetUIInfo()
21  {
22  return m_BrowserStateUIInfo;
23  }
24 
33  void GetTabInfo(out string name, out string filterAmount, out ResourceName icon, array<EEditableEntityLabel> activeLabels = null)
34  {
35  name = m_BrowserStateUIInfo.GetName();
36  icon = m_BrowserStateUIInfo.GetIconPath();
37  filterAmount = "0";
38 
39  array<EEditableEntityLabel> activeLabelsToCheck = new array<EEditableEntityLabel>();
40 
41  if (activeLabels)
42  activeLabelsToCheck.Copy(activeLabels);
43  else if (!m_iSavedLabels.IsEmpty())
44  activeLabelsToCheck.Copy(m_iSavedLabels);
45 
46  if (activeLabelsToCheck.IsEmpty())
47  return;
48 
49  filterAmount = activeLabelsToCheck.Count().ToString();
50  }
51 };
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition: SCR_RespawnBriefingComponent.c:17
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_EditorContentBrowserSaveStateData
Definition: SCR_EditorContentBrowserStateData.c:5
SCR_UIInfo
Definition: SCR_UIInfo.c:7
SCR_BaseContainerCustomTitleUIInfo
void SCR_BaseContainerCustomTitleUIInfo(string propertyName, string format="%1")
Definition: Attributes.c:788
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468
SCR_EditorContentBrowserSaveStateDataUI
Editor Content browser State data that includes UI data for tabs.
Definition: SCR_EditorContentBrowserStateDataUI.c:3