Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_EntityCatalogEntryCustomInfo.c
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1 
4 [BaseContainerProps(), BaseContainerCustomDoubleCheckIntResourceNameTitleField("m_bEnabled", "m_sEntityPrefab", 1, "(Custom Info) %1", "DISABLED - (Custom Info) %1")]
6 {
7  [Attribute(desc: "Set the UI info for the non-editable entity. NOTE! Only use this when the Prefab is non-editable otherwise it will take this UIinfo instead of the EditableEntity UI info on the prefab. If this is required add your own UIInfo to a custom SCR_BaseEntityCatalogData to prevent breaking data for other")]
8  protected ref SCR_UIInfo m_UiInfo;
9 
10  //======================================== UI INFO ========================================\\
11  //--------------------------------- Get UI Info ---------------------------------\\
12  override SCR_UIInfo GetEntityUiInfo()
13  {
14  return m_UiInfo;
15  }
16 }
BaseContainerCustomDoubleCheckIntResourceNameTitleField
Attribute for setting a custom format if the given checkVar is equal to checkVarEqual....
Definition: Attributes.c:591
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition: SCR_RespawnBriefingComponent.c:17
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_UIInfo
Definition: SCR_UIInfo.c:7
SCR_EntityCatalogEntryNonEditable
Definition: SCR_EntityCatalogEntryNonEditable.c:5
SCR_EntityCatalogEntryCustomInfo
Definition: SCR_EntityCatalogEntryCustomInfo.c:5
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468