Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_FieldManualConfigEntry_Weapon.c
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1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleResourceName
(
"m_Entity"
,
true
,
"Weapon: %1"
)]
2
class
SCR_FieldManualConfigEntry_Weapon
:
SCR_FieldManualConfigEntry
3
{
4
[
Attribute
(uiwidget: UIWidgets.ResourcePickerThumbnail,
desc
:
"Targeted entity"
,
params
:
"et"
)]
5
ResourceName m_sWeaponEntityPath;
6
7
[
Attribute
(defvalue:
"{C5EBC2B28BC84852}UI/layouts/Menus/FieldManual/Entries/FieldManual_Entry_Weapon.layout"
, uiwidget: UIWidgets.EditBoxWithButton,
params
:
"layout"
)]
8
ResourceName m_Layout;
9
10
ref
SCR_FieldManualUI_WeaponStatsHelper
m_WeaponStatsHelper;
11
12
//------------------------------------------------------------------------------------------------
13
// constructor
14
void
SCR_FieldManualConfigEntry_Weapon
()
15
{
16
if
(
m_Layout
.Trim().IsEmpty())
17
m_Layout
=
"{C5EBC2B28BC84852}UI/layouts/Menus/FieldManual/Entries/FieldManual_Entry_Weapon.layout"
;
18
}
19
20
//------------------------------------------------------------------------------------------------
21
override
Widget CreateWidget(notnull Widget parent)
22
{
23
return
CreateWidgetFromLayout(
m_Layout
, parent);
24
}
25
}
SCR_BaseContainerCustomTitleResourceName
SCR_CampaignMilitaryBaseComponent SCR_MilitaryBaseComponent SCR_BaseContainerCustomTitleResourceName("m_sBaseName", true)
Definition:
SCR_CampaignMilitaryBaseComponent.c:2522
m_Layout
ResourceName m_Layout
Definition:
SCR_ActionsToolbarEditorUIComponent.c:6
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition:
SCR_RespawnBriefingComponent.c:17
SCR_FieldManualConfigEntry_Weapon
Definition:
SCR_FieldManualConfigEntry_Weapon.c:2
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_FieldManualUI_WeaponStatsHelper
Definition:
SCR_FieldManualUI_WeaponStatsHelper.c:1
params
Configs ServerBrowser KickDialogs params
Definition:
SCR_NotificationSenderComponent.c:24
SCR_FieldManualConfigEntry
Definition:
SCR_FieldManualConfigEntry.c:2
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
FieldManual
Models
Config
EntryTypes
SCR_FieldManualConfigEntry_Weapon.c
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