Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_FieldManualConfigEntry_Weapon.c
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1 [BaseContainerProps(), SCR_BaseContainerCustomTitleResourceName("m_Entity", true, "Weapon: %1")]
3 {
4  [Attribute(uiwidget: UIWidgets.ResourcePickerThumbnail, desc: "Targeted entity", params: "et")]
5  ResourceName m_sWeaponEntityPath;
6 
7  [Attribute(defvalue: "{C5EBC2B28BC84852}UI/layouts/Menus/FieldManual/Entries/FieldManual_Entry_Weapon.layout", uiwidget: UIWidgets.EditBoxWithButton, params: "layout")]
8  ResourceName m_Layout;
9 
10  ref SCR_FieldManualUI_WeaponStatsHelper m_WeaponStatsHelper;
11 
12  //------------------------------------------------------------------------------------------------
13  // constructor
15  {
16  if (m_Layout.Trim().IsEmpty())
17  m_Layout = "{C5EBC2B28BC84852}UI/layouts/Menus/FieldManual/Entries/FieldManual_Entry_Weapon.layout";
18  }
19 
20  //------------------------------------------------------------------------------------------------
21  override Widget CreateWidget(notnull Widget parent)
22  {
23  return CreateWidgetFromLayout(m_Layout, parent);
24  }
25 }
SCR_BaseContainerCustomTitleResourceName
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m_Layout
ResourceName m_Layout
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desc
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SCR_FieldManualConfigEntry_Weapon
Definition: SCR_FieldManualConfigEntry_Weapon.c:2
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_FieldManualUI_WeaponStatsHelper
Definition: SCR_FieldManualUI_WeaponStatsHelper.c:1
params
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SCR_FieldManualConfigEntry
Definition: SCR_FieldManualConfigEntry.c:2
BaseContainerProps
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