16 SCR_DamageManagerComponent damageComponent = SCR_DamageManagerComponent.Cast(selectedEntity.GetOwner().FindComponent(SCR_DamageManagerComponent));
20 if (damageComponent.GetState() ==
EDamageState.DESTROYED)
23 return damageComponent.CanBeHealed();
28 SCR_DamageManagerComponent damageComponent = SCR_DamageManagerComponent.Cast(selectedEntity.GetOwner().FindComponent(SCR_DamageManagerComponent));
32 damageComponent.FullHeal();