10     [
Attribute(
"0", 
desc: 
"If true will get target Character name (first, alias and surname) if the entity is a NPC otherwise will get the entity type name eg: Rifleman")]
 
   11     protected bool m_bGetTargetOneCharacterName;
 
   13     [
Attribute(
"0", 
desc: 
"If true will get target Character name (first, alias and surname) if the entity is a NPC otherwise will get the entity type name eg: Rifleman")]
 
   14     protected bool m_bGetTargetTwoCharacterName;
 
   18         int playerID, firstTargetID, secondTargetID;
 
   19         data.GetParams(playerID, firstTargetID, secondTargetID);
 
   21         string playerName, firstEntityName, secondEntityName;
 
   22         data.GetNotificationTextEntries(playerName, firstEntityName, secondEntityName);
 
   23         if (!GetPlayerName(playerID, playerName) || !GetEditableEntityName(firstTargetID, firstEntityName, m_bGetTargetOneCharacterName) || !GetEditableEntityName(secondTargetID, secondEntityName, m_bGetTargetTwoCharacterName))
 
   26         data.SetNotificationTextEntries(playerName, firstEntityName, secondEntityName);
 
   27         return super.GetText(
data);
 
   33         if (!CanSetPosition(
data))
 
   36         int playerID, firstTargetID;
 
   37         data.GetParams(playerID, firstTargetID);
 
   38         SetPositionDataEditableEntity(firstTargetID, 
data);