9 private float m_fTargetFireStateWeight;
27 SCR_FlammableHitZone flammableHitZone = SCR_FlammableHitZone.Cast(damageManager.GetDefaultHitZone());
28 if (!flammableHitZone)
32 return flammableHitZone.GetFireState() !=
EFireState.NONE;
34 return flammableHitZone.GetFireState() ==
EFireState.NONE;
47 SCR_FlammableHitZone flammableHitZone = SCR_FlammableHitZone.Cast(damageManager.GetDefaultHitZone());
48 if (!flammableHitZone)
51 flammableHitZone.SetFireState(m_eTargetFireState, m_fTargetFireStateWeight);
52 flammableHitZone.LockFireRate();