Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
CameraBase.c
Go to the documentation of this file.
1
/*
2
===========================================
3
Do not modify, this script is generated
4
===========================================
5
*/
6
11
12
class
CameraBaseClass
: GenericEntityClass
13
{
14
}
15
16
class
CameraBase:
GenericEntity
17
{
19
proto external
void
ApplyTransform
(
float
timeslice);
21
proto external
void
GetWorldCameraTransform
(out
vector
mat[4]);
26
proto external
IEntity
GetCursorTarget
();
32
proto external
IEntity
GetCursorTargetWithPosition
(out
vector
outPosition);
34
proto external
CameraType
GetProjType
();
39
proto external
float
GetVerticalFOV
();
44
proto external
float
GetNearPlane
();
49
proto external
float
GetFarPlane
();
54
proto external
void
SetFOVDegree
(
float
fovDegrees);
59
proto external
void
SetVerticalFOV
(
float
fov);
64
proto external
void
SetNearPlane
(
float
nearPlane);
69
proto external
void
SetFarPlane
(
float
farPlane);
74
proto external
void
SetCameraIndex
(
int
cameraIndex);
79
proto external
int
GetCameraIndex
();
85
proto external
void
SetLensFlareSet
(
CameraLensFlareSetType
type
,
string
userName);
87
proto external
bool
IsAABBVisible
(
vector
mins,
vector
maxs);
89
proto external
bool
IsSphereVisible
(
vector
origin,
float
radius);
90
91
// callbacks
92
94
event
protected
void
CameraActivate
();
96
event
protected
void
CameraDeactivate
();
97
}
98
type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
CameraBaseClass
Definition
CameraBase.c:13
GenericEntity
Definition
GenericEntity.c:16
IEntity
Definition
IEntity.c:13
vector
Definition
vector.c:13
IsAABBVisible
proto external bool IsAABBVisible(vector mins, vector maxs)
Test if the AABB is visible against the view frustum of the camera.
CameraDeactivate
void CameraDeactivate()
Called the moment this camera is deactivated by CameraManager.
GetCursorTargetWithPosition
proto external IEntity GetCursorTargetWithPosition(out vector outPosition)
IsSphereVisible
proto external bool IsSphereVisible(vector origin, float radius)
Test if the sphere is visible against the view frustum of the camera.
ApplyTransform
CameraBaseClass GenericEntityClass ApplyTransform(float timeslice)
Manually applies transformation. This is usually done in EOnPostFrame automatically.
SetNearPlane
proto external void SetNearPlane(float nearPlane)
GetWorldCameraTransform
proto external void GetWorldCameraTransform(out vector mat[4])
Get current camera world transformation.
GetFarPlane
proto external float GetFarPlane()
GetVerticalFOV
proto external float GetVerticalFOV()
GetProjType
proto external CameraType GetProjType()
Get projection type.
CameraActivate
void CameraActivate()
Called the moment this camera is activated by CameraManager.
GetCameraIndex
proto external int GetCameraIndex()
SetCameraIndex
proto external void SetCameraIndex(int cameraIndex)
GetNearPlane
proto external float GetNearPlane()
GetCursorTarget
proto external IEntity GetCursorTarget()
SetVerticalFOV
proto external void SetVerticalFOV(float fov)
SetLensFlareSet
proto external void SetLensFlareSet(CameraLensFlareSetType type, string userName)
SetFarPlane
proto external void SetFarPlane(float farPlane)
SetFOVDegree
proto external void SetFOVDegree(float fovDegrees)
CameraLensFlareSetType
CameraLensFlareSetType
Type of the camera lens flare set.
Definition
CameraLensFlareSetType.c:14
CameraType
CameraType
Definition
CameraType.c:14
scripts
Game
generated
Camera
CameraBase.c
Generated by
1.17.0