Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
CharacterAnimationComponent.c
Go to the documentation of this file.
1
/*
2
===========================================
3
Do not modify, this script is generated
4
===========================================
5
*/
6
11
12
class
CharacterAnimationComponent
:
BaseAnimPhysComponent
13
{
15
proto external
void
SetAnimationLayerTPP();
17
proto external
void
SetAnimationLayerFPP();
18
proto external
bool
SetIKTarget(
string
bindingName,
string
boneName,
vector
position
,
vector
rotationRad);
19
// Set an IK target plane to a plane given by specified normal vector and a dist distance from the world origin.
20
proto external
bool
SetIKTargetPlane(
string
bindingName,
float
normalX,
float
normalY,
float
normalZ,
float
dist);
27
proto external
bool
GetCollisionMinMax(
ECharacterStance
whichStance, out
vector
outMin, out
vector
outMax);
28
proto external
void
GetMovementState(out
CharacterMovementState
movementState);
30
proto external CharacterHeadingAnimComponent GetHeadingComponent();
32
proto external
CharacterBuoyancyComponent
GetKinematicBuoyancyComponent();
33
proto external
bool
IsWeaponRaisedTag();
34
proto external
bool
IsWeaponLoweredTag();
35
proto external
bool
IsWeaponADSTag();
36
proto external
bool
IsPrimaryTag(
AnimationTagID
tagID);
37
proto external
bool
IsSecondaryTag(
AnimationTagID
tagID);
39
proto external
float
GetMaxSpeed(
float
inputForward,
float
inputRight,
int
moveType);
44
proto external
float
GetTopSpeed(
int
moveType = -1,
bool
ignoreStance =
false
);
46
proto external
vector
GetInertiaSpeed();
47
proto external
void
SetAnimAimY(
float
aimY);
48
proto external
void
SetSharedVariableFloat(
TAnimGraphVariable
varIdx,
float
value,
bool
varHasOtherUsers);
49
proto external
void
SetSharedVariableInt(
TAnimGraphVariable
varIdx,
int
value,
bool
varHasOtherUsers);
50
proto external
void
SetSharedVariableBool(
TAnimGraphVariable
varIdx,
bool
value,
bool
varHasOtherUsers);
52
proto external
CharacterCommandHandlerComponent
GetCommandHandler();
54
proto external
bool
IsRagdollActive();
55
proto external
bool
GetRagdollBone(
int
index
, out
vector
OutWorldTransform[4]);
62
proto external
void
AddRagdollEffectorDamage(
vector
posLS,
vector
dirLS,
float
force,
float
radius,
float
maxLifeTime);
63
64
// callbacks
65
68
event
bool
HandleDamage(
BaseDamageContext
damageContext,
IEntity
owner);
69
}
70
AnimationTagID
int AnimationTagID
Definition
AnimationStringTypes.c:2
TAnimGraphVariable
int TAnimGraphVariable
Definition
ECommandIDs.c:2
position
vector position
Definition
SCR_DestructibleTreeV2.c:30
index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition
SCR_DestructionSynchronizationComponent.c:17
BaseAnimPhysComponent
Definition
BaseAnimPhysComponent.c:13
BaseDamageContext
Definition
BaseDamageContext.c:13
CharacterAnimationComponent
Definition
CharacterAnimationComponent.c:13
CharacterBuoyancyComponent
Definition
CharacterBuoyancyComponent.c:13
CharacterCommandHandlerComponent
Definition
CharacterCommandHandlerComponent.c:13
CharacterMovementState
Definition
CharacterMovementState.c:16
IEntity
Definition
IEntity.c:13
vector
Definition
vector.c:13
ECharacterStance
ECharacterStance
Definition
ECharacterStance.c:13
scripts
Game
generated
Character
CharacterAnimationComponent.c
Generated by
1.17.0