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ChimeraGame.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
ChimeraGame
:
Game
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{
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proto external
bool
IsExperimentalBuild();
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proto external
ScriptWorldClock
GetClock();
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proto external
GameSignalsManager
GetSignalsManager
();
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proto external PlayerController
GetPlayerController
();
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proto external
PlayerManager
GetPlayerManager();
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proto external
GameBlocklist
GetGameBlocklist();
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// returns the Perception Manager
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proto external PerceptionManager GetPerceptionManager();
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proto external FactionManager GetFactionManager();
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proto external BaseChatEntity GetChat();
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proto external CameraManager GetCameraManager();
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proto external BaseGameMode
GetGameMode
();
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proto external MapEntity GetMapManager();
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proto external
SaveGameManager
GetSaveGameManager();
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proto external
void
SetViewDistance(
float
viewDistance);
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proto external
float
GetViewDistance();
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proto external
float
GetMaximumViewDistance();
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proto external
float
GetMinimumViewDistance();
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proto external
void
SetGrassDistance(
int
grassDistance);
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proto external
int
GetGrassDistance();
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proto external
int
GetMaximumGrassDistance();
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proto external
int
GetMinimumGrassDistance();
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proto external
float
GetViewDistanceServerLimit();
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proto external
bool
IsVONUIDisabledByServer();
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proto external
bool
IsVONDirectSpeechUIDisabledByServer();
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proto external
bool
GetVONCanTransmitCrossFaction();
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proto external
MissionHeader
GetMissionHeader();
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proto external
ResourceName
GetSystemsConfig();
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proto external AIWorld GetAIWorld();
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proto external
GameStatsApi
GetStatsApi();
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proto external
ServerInfo
GetServerInfo();
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proto external
bool
IsCrossPlayEnabled();
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proto external
bool
SetCrossPlay(
bool
enabled);
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proto external
void
LogFPS(
int
msec);
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proto external
float
GetGameInstallStatus();
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static
proto
bool
CanSpawnEntityPrefab(notnull
Resource
templateResource,
EntitySpawnParams
params
= null);
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proto external
IEntity
SpawnEntityPrefabLocal(notnull
Resource
templateResource,
BaseWorld
world = null,
EntitySpawnParams
params
= null);
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// callbacks
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event
void
OnCrossPlayChanged();
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event
void
OnUserSignedOut
();
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event
void
OnCinematicStart
();
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event
void
OnCinematicEnd
();
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event
void
OnCinematicBlending(
float
blendFactor,
vector
cameraPosition);
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event
void
OnGameInstallComplete
();
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event
protected
void
OnBeforeWorldCleanup
();
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event
protected
void
OnMissionSet
(
MissionHeader
mission);
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event
protected
void
OnKickedFromGame
(
KickCauseCode
kickCode);
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event
protected
void
ShowErrorMessage
(
string
msg);
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event
protected
ref Managed
GetPlayerDataStats
(
int
playerID);
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event
protected
ref Managed
GetSessionDataStats
();
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event
protected
string
GetMissionName
();
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}
OnCinematicStart
override void OnCinematicStart()
Definition
game.c:276
OnUserSignedOut
override void OnUserSignedOut()
Definition
game.c:1382
OnGameInstallComplete
override void OnGameInstallComplete()
Definition
game.c:288
OnCinematicEnd
override void OnCinematicEnd()
Definition
game.c:282
GetGameMode
SCR_BaseGameMode GetGameMode()
Definition
SCR_BaseGameModeComponent.c:15
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
BaseWorld
Definition
BaseWorld.c:13
ChimeraGame
Definition
ChimeraGame.c:8
ChimeraGame::GetPlayerDataStats
ref Managed GetPlayerDataStats(int playerID)
Called when the player data is requested.
ChimeraGame::OnKickedFromGame
void OnKickedFromGame(KickCauseCode kickCode)
Called after player was kicked from game back to main menu, providing reason for the kick.
ChimeraGame::OnBeforeWorldCleanup
void OnBeforeWorldCleanup()
Called when the current world is about to be unloaded. Can be used to disable any event listeners tha...
ChimeraGame::GetMissionName
string GetMissionName()
Called when DS downloads required addons and is ready to run a world FIXME: I'm not named properly!
ChimeraGame::GetSessionDataStats
ref Managed GetSessionDataStats()
Called when the session data is requested.
ChimeraGame::ShowErrorMessage
void ShowErrorMessage(string msg)
Shows dialog with a provided string.
ChimeraGame::OnMissionSet
void OnMissionSet(MissionHeader mission)
Called when a mission header is set (to both a valid one or to null as well).
GameBlocklist
Definition
GameBlocklist.c:8
Game
Definition
Game.c:8
GameSignalsManager
Definition
GameSignalsManager.c:8
GameStatsApi
Statistical Api - Analytics.
Definition
GameStatsApi.c:14
IEntity
Definition
IEntity.c:13
KickCauseCode
Definition
KickCauseCode.c:14
MissionHeader
Definition
MissionHeader.c:13
PlayerManager
Definition
PlayerManager.c:13
Resource
Object holding reference to resource. In destructor release the resource.
Definition
Resource.c:25
ResourceName
Definition
ResourceName.c:13
SaveGameManager
Definition
SaveGameManager.c:13
ScriptWorldClock
Definition
ScriptWorldClock.c:8
ServerInfo
Definition
ServerInfo.c:8
vector
Definition
vector.c:13
EntitySpawnParams
void EntitySpawnParams()
Definition
gameLib.c:130
GetSignalsManager
proto external SignalsManagerComponent GetSignalsManager()
GetPlayerController
proto external PlayerController GetPlayerController()
Definition
SCR_PlayerDeployMenuHandlerComponent.c:307
scripts
Game
generated
ChimeraGame.c
Generated by
1.17.0