Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
SaveGameManager.c
Go to the documentation of this file.
1
/*
2
===========================================
3
Do not modify, this script is generated
4
===========================================
5
*/
6
11
12
sealed
class
SaveGameManager
:
EventProvider
13
{
15
static
proto
SaveGameManager
Get();
17
proto external
bool
IsBusy();
19
proto external
bool
IsSavingEnabled();
21
proto external
void
SetEnabledSaveTypes(
ESaveGameType
enabled);
23
proto external
ESaveGameType
GetEnabledSaveTypes();
28
proto external
void
SetSavingAllowed(
bool
allowed);
30
proto external
bool
IsSavingAllowed();
32
proto external
void
StartPlaythrough(
string
mission,
string
optionalName =
string
.Empty,
bool
transition =
true
);
34
proto external
int
GetCurrentPlaythroughNumber();
42
proto external
void
RequestSavePoint(
ESaveGameType
type
,
string
displayName =
string
.Empty,
ESaveGameRequestFlags
flags
= 0,
SaveGameOperationCallback
callback = null);
50
proto external
void
RequestSavePointOverwrite(notnull
SaveGame
save,
ESaveGameRequestFlags
flags
= 0,
SaveGameOperationCallback
callback = null);
56
proto external
void
GetSaves(
string
missionfilter, notnull
SaveGameObtainCallback
callback);
58
proto external
SaveGame
GetActiveSave();
60
proto external
void
Load
(notnull
SaveGame
saveGame,
bool
transition =
true
);
62
proto external
void
Delete(notnull
SaveGame
saveGame,
SaveGameOperationCallback
callback = null);
64
proto external
void
Purge(
string
mission,
int
playthroughFilter = -1,
SaveGameOperationCallback
callback = null);
66
static
proto
string
GetCurrentMissionResource();
67
68
// callbacks
69
71
[
EventAttribute
()]
72
event
void
OnSaveCreated(
SaveGame
save);
74
[
EventAttribute
()]
75
event
void
OnSaveDeleted(
SaveGame
save);
77
[
EventAttribute
()]
78
event
void
OnBusyStateChanged(
bool
busy);
79
}
80
flags
SCR_EAIThreatSectorFlags flags
Definition
AIControlComponentSerializer.c:16
type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
EventAttribute
Marks a method in a provider class as an event declaration.
Definition
EventAttribute.c:24
EventProvider
Class for broadcasting events to registered receivers.
Definition
EventProvider.c:29
SaveGame
Definition
SaveGame.c:13
SaveGameManager
Definition
SaveGameManager.c:13
SaveGameObtainCallback
Definition
SaveGameObtainCallback.c:14
SaveGameOperationCallback
Definition
SaveGameOperationCallback.c:14
Load
void Load()
Definition
gameLib.c:220
ESaveGameRequestFlags
ESaveGameRequestFlags
Definition
ESaveGameRequestFlags.c:13
ESaveGameType
ESaveGameType
Definition
ESaveGameType.c:13
scripts
Game
generated
Plugins
Persistence
SaveGame
SaveGameManager.c
Generated by
1.17.0