Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SaveGameManager.c
Go to the documentation of this file.
1/*
2===========================================
3Do not modify, this script is generated
4===========================================
5*/
6
11
13{
15 static proto SaveGameManager Get();
17 proto external bool IsBusy();
19 proto external bool IsSavingEnabled();
21 proto external void SetEnabledSaveTypes(ESaveGameType enabled);
23 proto external ESaveGameType GetEnabledSaveTypes();
28 proto external void SetSavingAllowed(bool allowed);
30 proto external bool IsSavingAllowed();
32 proto external void StartPlaythrough(string mission, string optionalName = string.Empty, bool transition = true);
34 proto external int GetCurrentPlaythroughNumber();
42 proto external void RequestSavePoint(ESaveGameType type, string displayName = string.Empty, ESaveGameRequestFlags flags = 0, SaveGameOperationCallback callback = null);
50 proto external void RequestSavePointOverwrite(notnull SaveGame save, ESaveGameRequestFlags flags = 0, SaveGameOperationCallback callback = null);
56 proto external void GetSaves(string missionfilter, notnull SaveGameObtainCallback callback);
58 proto external SaveGame GetActiveSave();
60 proto external void Load(notnull SaveGame saveGame, bool transition = true);
62 proto external void Delete(notnull SaveGame saveGame, SaveGameOperationCallback callback = null);
64 proto external void Purge(string mission, int playthroughFilter = -1, SaveGameOperationCallback callback = null);
66 static proto string GetCurrentMissionResource();
67
68 // callbacks
69
72 event void OnSaveCreated(SaveGame save);
75 event void OnSaveDeleted(SaveGame save);
78 event void OnBusyStateChanged(bool busy);
79}
80
SCR_EAIThreatSectorFlags flags
EDamageType type
Marks a method in a provider class as an event declaration.
Class for broadcasting events to registered receivers.
void Load()
Definition gameLib.c:220
ESaveGameRequestFlags
ESaveGameType