3 [Attribute(uiwidget: UIWidgets.ResourcePickerThumbnail, desc: "Prefab from which system will extrapolate the ballistic data", params: "et class=Projectile")]
24 [Attribute("0", desc: "Minimal allowed angle at which this projectile can be fired [deg]", params: "0 inf")]
25protectedfloat m_fMinFireAngle;
26
27 [Attribute("85", desc: "Max allowed angle at which this projectile can be fired [deg]", params: "0 inf")]
28protectedfloat m_fMaxFireAngle;
29
30 [Attribute("{A37CF52DBA874559}UI/Imagesets/WeaponInfo/WeaponInfo_Ammo.imageset", UIWidgets.ResourceNamePicker, "Set of images that contain ammo type icon", ".imageset", category: "Layouts")]