Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_BaseDamagePassRule.c
Go to the documentation of this file.
1[BaseContainerProps(), SCR_DamagePassRuleContainerTitle()]
3{
4 [Attribute(uiwidget: UIWidgets.SearchComboBox, enums: ParamEnumArray.FromEnum(EDamageState), desc: "Allow this rule if current damage state is one of defined.\nLeave empty to allow all damage states")]
5 protected ref array<EDamageState> m_aDamageStates;
6
7 [Attribute(uiwidget: UIWidgets.SearchComboBox, enums: ParamEnumArray.FromEnum(EDamageType), desc: "Allow this rule if source damage type is one of defined.\nLeave empty to allow all damage types")]
8 protected ref array<EDamageType> m_aSourceDamageTypes;
9
10 [Attribute(uiwidget: UIWidgets.SearchComboBox, enums: ParamEnumArray.FromEnum(EDamageType), desc: "Force damage type to be passed.\nSet to TRUE to pass unmodified")]
12
13 [Attribute(desc: "Scaling of damage\n[x]")]
14 protected float m_fMultiplier;
15
16 //------------------------------------------------------------------------------------------------
21 void HandlePassedDamage(inout notnull BaseDamageContext damageContext, notnull SCR_HitZone srcHitZone, notnull SCR_DamageManagerComponent dmgManager);
22}
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
ref array< EDamageState > m_aDamageStates
ref array< EDamageType > m_aSourceDamageTypes
void HandlePassedDamage(inout notnull BaseDamageContext damageContext, notnull SCR_HitZone srcHitZone, notnull SCR_DamageManagerComponent dmgManager)
SCR_FieldOfViewSettings Attribute
EDamageType
Definition EDamageType.c:13
EDamageState