18 [Attribute(desc: "Name of a widget which, when activated, will move to the previous page. This button is shown when cursor is focused on the area.")]
24 [Attribute("PrevButton_NoScroll", desc: "Name of a widget which, when activated, will move to the previous page. This button is shown when cursor is not focused on the area.")]
27 [Attribute("NextButton_NoScroll", desc: "Name of a widget which, when activated, will move to the next page. This button is shown when cursor is not focused on the area.")]
30 [Attribute(desc: "Name of a widget which, when focused, will move to the previous page.\nused to auto-paging when focusing outside of content area in given direction.")]
33 [Attribute(desc: "Name of a widget which, when focused, will move to the next page.\nused to auto-paging when focusing outside of content area in given direction.")]
42 [Attribute(desc: "When enabled, button shortcuts will be accepted only when cursor is over content widget.\nWhen disabled, cursor can be anywhere inside area of the widget this component is attached to.\nDoes not affect gamepad controls.")]
45 [Attribute(desc: "If content widget is UniformGridSlot, empty grid tiles will be filled with these layouts.\nIf there are more items than defined here, the last layout in the list will be used.\n\nWhen undefined, no filling will be performed.", uiwidget: UIWidgets.ResourceNamePicker, params: "layout")]
54 [Attribute("0", desc: "When true always ignore gamepad input. Set this true if the widget is always on the screen and there is a seperate dialog version of it for the gamepad. Setting this true will make sure the next and prev focus buttons will have 'No Focus' enabled")]
429//--- Hovering over prev/next buttons always counts
430if (w == m_ButtonPrevWidget || w == m_ButtonNextWidget)// || (w == m_ButtonPrevNoScrollWidget && w != null) || (w == m_ButtonNextNoScrollWidget && w != null))