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SCR_DamageContext.c
Go to the documentation of this file.
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//
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class
SCR_DamageContext:
BaseDamageContext
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{
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void
SCR_DamageContext(
EDamageType
type
,
float
damage, out
vector
hitPosDirNorm[3],
IEntity
entity,
HitZone
hitzone, notnull
Instigator
dmgDealer,
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GameMaterial
hitMaterial,
int
colliderIndex,
int
boneNodeIndex)
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{
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damageType =
type
;
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damageValue = damage;
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hitEntity = entity;
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colliderID = colliderIndex;
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struckHitZone = hitzone;
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instigator = dmgDealer;
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material = hitMaterial;
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hitPosition = hitPosDirNorm[0];
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hitDirection = hitPosDirNorm[1];
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hitNormal = hitPosDirNorm[2];
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boneIndex = boneNodeIndex;
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}
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//support for custom variables hasn't been implemented yet.
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};
type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
BaseDamageContext
Definition
BaseDamageContext.c:13
GameMaterial
Definition
GameMaterial.c:13
HitZone
Definition
HitZone.c:13
IEntity
Definition
IEntity.c:13
Instigator
Definition
Instigator.c:13
vector
Definition
vector.c:13
EDamageType
EDamageType
Definition
EDamageType.c:13
scripts
Game
Damage
SCR_DamageContext.c
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1.17.0