Arma Reforger Explorer
1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Toggle main menu visibility
Loading...
Searching...
No Matches
SCR_DaytimeCondition.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_DaytimeCondition
:
SCR_AvailableActionCondition
3
{
4
[
Attribute
(defvalue:
SCR_ComparerOperator
.GREATER_THAN_OR_EQUAL.ToString(),
desc
:
"Condition operator"
, uiwidget:
UIWidgets
.ComboBox, enumType:
SCR_ComparerOperator
)]
5
private
SCR_ComparerOperator
m_eOperator;
6
7
[
Attribute
(defvalue: EDayTimeEnums.DAYTIME_DUSK.ToString(),
desc
:
"Time Of Day"
, uiwidget:
UIWidgets
.ComboBox, enumType: EDayTimeEnums)]
8
protected
EDayTimeEnums
m_TimeOfDay
;
9
10
//------------------------------------------------------------------------------------------------
13
override
bool
IsAvailable
(notnull
SCR_AvailableActionsConditionData
data
)
14
{
15
ChimeraWorld
world =
GetGame
().GetWorld();
16
TimeAndWeatherManagerEntity
timeManager = world.GetTimeAndWeatherManager();
17
if
(!timeManager)
18
return
false
;
19
20
SCR_UIInfo
uiInfo;
21
return
GetReturnResult
(SCR_Comparer<int>.
Compare
(m_eOperator, timeManager.
GetCurrentDayTimeUIInfoAndPhase
(uiInfo),
m_TimeOfDay
));
22
}
23
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_ComparerOperator
SCR_ComparerOperator
Definition
SCR_Comparer.c:3
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
Compare
SCR_VONRadialDisplay Compare
Definition
SCR_ContentBrowser_AddonsSubMenu.c:1693
ChimeraWorld
Definition
ChimeraWorld.c:13
SCR_AvailableActionCondition
A single available action condition representation.
Definition
SCR_AvailableActionCondition.c:4
SCR_AvailableActionCondition::GetReturnResult
bool GetReturnResult(bool desiredResult)
Definition
SCR_AvailableActionCondition.c:22
SCR_AvailableActionsConditionData
Definition
SCR_AvailableActionsConditionData.c:6
SCR_DaytimeCondition
Definition
SCR_DaytimeCondition.c:3
SCR_DaytimeCondition::IsAvailable
override bool IsAvailable(notnull SCR_AvailableActionsConditionData data)
Definition
SCR_DaytimeCondition.c:13
SCR_DaytimeCondition::m_TimeOfDay
EDayTimeEnums m_TimeOfDay
Definition
SCR_DaytimeCondition.c:8
SCR_UIInfo
Definition
SCR_UIInfo.c:8
TimeAndWeatherManagerEntity
Definition
TimeAndWeatherManagerEntity.c:26
TimeAndWeatherManagerEntity::GetCurrentDayTimeUIInfoAndPhase
EDayTimeEnums GetCurrentDayTimeUIInfoAndPhase(out SCR_UIInfo uiInfo)
Definition
TimeAndWeatherManagerEntity.c:500
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
SCR_DaytimeCondition.c
Generated by
1.17.0