Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_DeployMenuBaseScreenComponent.c
Go to the documentation of this file.
1[ComponentEditorProps(category: "GameScripted/GameMode/Components", description: "Base for the deploy menu screen components")]
5
8{
9 [Attribute()]
10 protected string m_sHeaderTitle;
11
12 [Attribute()]
13 protected string m_sHeaderSubtitle;
14
15 [Attribute()]
17
18 //------------------------------------------------------------------------------------------------
21 {
22 return m_sHeaderTitle;
23 }
24
25 //------------------------------------------------------------------------------------------------
28 {
29 return m_sHeaderSubtitle;
30 }
31
32 //------------------------------------------------------------------------------------------------
39}
40
44{
45 protected ref array<ref SCR_WelcomeScreenBaseContent> m_aScreenBaseContents = {};
46
47 //------------------------------------------------------------------------------------------------
51
52 //------------------------------------------------------------------------------------------------
56 int GetScreenBaseContents(out array<ref SCR_WelcomeScreenBaseContent> screenBaseContents)
57 {
58 screenBaseContents = m_aScreenBaseContents;
59
60 return m_aScreenBaseContents.Count();
61 }
62}
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
enum EAIGroupCombatMode ComponentEditorProps(category:"GameScripted/AI", description:"Component for utility AI system for groups")
void SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
string GetHeaderSubtitle()
SCR_DeployMenuBaseScreenLayout GetBaseLayout()
ref SCR_DeployMenuBaseScreenLayout m_BaseLayout
SCR_WelcomeScreenComponentClass SCR_DeployMenuBaseScreenComponent
Welcome screen component intended to be added to the GameMode.
Base class for Deploy menu layouts.
void InitContent(SCR_WelcomeScreenMenu menu)
ref array< ref SCR_WelcomeScreenBaseContent > m_aScreenBaseContents
int GetScreenBaseContents(out array< ref SCR_WelcomeScreenBaseContent > screenBaseContents)
Class that handles Welcome screen menu.
SCR_FieldOfViewSettings Attribute