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SCR_DeployMenuBaseScreenComponent.c
Go to the documentation of this file.
1
[
ComponentEditorProps
(
category
:
"GameScripted/GameMode/Components"
, description:
"Base for the deploy menu screen components"
)]
2
class
SCR_DeployMenuBaseScreenComponentClass
:
SCR_BaseGameModeComponentClass
3
{
4
}
5
7
class
SCR_DeployMenuBaseScreenComponent
:
SCR_BaseGameModeComponent
8
{
9
[
Attribute
()]
10
protected
string
m_sHeaderTitle;
11
12
[
Attribute
()]
13
protected
string
m_sHeaderSubtitle
;
14
15
[
Attribute
()]
16
protected
ref
SCR_DeployMenuBaseScreenLayout
m_BaseLayout
;
17
18
//------------------------------------------------------------------------------------------------
20
string
GetHeaderTitle
()
21
{
22
return
m_sHeaderTitle;
23
}
24
25
//------------------------------------------------------------------------------------------------
27
string
GetHeaderSubtitle
()
28
{
29
return
m_sHeaderSubtitle
;
30
}
31
32
//------------------------------------------------------------------------------------------------
35
SCR_DeployMenuBaseScreenLayout
GetBaseLayout
()
36
{
37
return
m_BaseLayout
;
38
}
39
}
40
42
[
BaseContainerProps
(),
SCR_ContainerActionTitle
()]
43
class
SCR_DeployMenuBaseScreenLayout
:
ScriptAndConfig
44
{
45
protected
ref array<ref SCR_WelcomeScreenBaseContent>
m_aScreenBaseContents
= {};
46
47
//------------------------------------------------------------------------------------------------
50
void
InitContent
(
SCR_WelcomeScreenMenu
menu);
51
52
//------------------------------------------------------------------------------------------------
56
int
GetScreenBaseContents
(out array<ref SCR_WelcomeScreenBaseContent> screenBaseContents)
57
{
58
screenBaseContents =
m_aScreenBaseContents
;
59
60
return
m_aScreenBaseContents
.Count();
61
}
62
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
ComponentEditorProps
enum EAIGroupCombatMode ComponentEditorProps(category:"GameScripted/AI", description:"Component for utility AI system for groups")
Definition
SCR_AIGroupUtilityComponent.c:12
SCR_BaseGameModeComponent
void SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
Definition
SCR_BaseGameModeComponent.c:171
GetHeaderSubtitle
string GetHeaderSubtitle()
Definition
SCR_DeployMenuBaseScreenComponent.c:27
GetHeaderTitle
string GetHeaderTitle()
Definition
SCR_DeployMenuBaseScreenComponent.c:20
m_sHeaderSubtitle
string m_sHeaderSubtitle
Definition
SCR_DeployMenuBaseScreenComponent.c:13
GetBaseLayout
SCR_DeployMenuBaseScreenLayout GetBaseLayout()
Definition
SCR_DeployMenuBaseScreenComponent.c:35
m_BaseLayout
ref SCR_DeployMenuBaseScreenLayout m_BaseLayout
Definition
SCR_DeployMenuBaseScreenComponent.c:16
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
SCR_DeployMenuBaseScreenComponent
SCR_WelcomeScreenComponentClass SCR_DeployMenuBaseScreenComponent
Welcome screen component intended to be added to the GameMode.
SCR_BaseGameModeComponentClass
Definition
SCR_BaseGameModeComponent.c:3
SCR_ContainerActionTitle
Definition
SCR_ContainerActionTitle.c:2
SCR_DeployMenuBaseScreenComponentClass
Definition
SCR_DeployMenuBaseScreenComponent.c:3
SCR_DeployMenuBaseScreenLayout
Base class for Deploy menu layouts.
Definition
SCR_DeployMenuBaseScreenComponent.c:44
SCR_DeployMenuBaseScreenLayout::InitContent
void InitContent(SCR_WelcomeScreenMenu menu)
SCR_DeployMenuBaseScreenLayout::m_aScreenBaseContents
ref array< ref SCR_WelcomeScreenBaseContent > m_aScreenBaseContents
Definition
SCR_DeployMenuBaseScreenComponent.c:45
SCR_DeployMenuBaseScreenLayout::GetScreenBaseContents
int GetScreenBaseContents(out array< ref SCR_WelcomeScreenBaseContent > screenBaseContents)
Definition
SCR_DeployMenuBaseScreenComponent.c:56
SCR_WelcomeScreenMenu
Class that handles Welcome screen menu.
Definition
SCR_WelcomeScreenMenu.c:4
ScriptAndConfig
Definition
Types.c:124
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
GameMode
Respawn
SCR_DeployMenuBaseScreenComponent.c
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