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SCR_MapToolbarAction.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleUIInfo
(
"m_Info"
)]
2
class
SCR_MapToolbarAction
:
SCR_EditorToolbarAction
3
{
4
override
bool
IsServer
()
5
{
6
return
false
;
7
}
8
9
override
bool
CanBeShown(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
)
10
{
11
SCR_MapEditorComponent
mapEditorComponent =
SCR_MapEditorComponent
.Cast(
SCR_MapEditorComponent
.GetInstance(
SCR_MapEditorComponent
));
12
return
mapEditorComponent && mapEditorComponent.
GetMapAvailable
();
13
}
14
override
bool
CanBePerformed(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
)
15
{
16
return
true
;
17
}
18
19
override
void
Perform(
SCR_EditableEntityComponent
hoveredEntity, notnull set<SCR_EditableEntityComponent> selectedEntities,
vector
cursorWorldPosition,
int
flags
,
int
param = -1)
20
{
21
SCR_MapEditorComponent
mapEditorComponent =
SCR_MapEditorComponent
.Cast(
SCR_MapEditorComponent
.GetInstance(
SCR_MapEditorComponent
));
22
if
(mapEditorComponent)
23
{
24
mapEditorComponent.
ToggleMap
();
25
}
26
}
27
};
flags
SCR_EAIThreatSectorFlags flags
Definition
AIControlComponentSerializer.c:16
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseContainerCustomTitleUIInfo
class SCR_ArsenalGameModeUIDataHolder SCR_BaseContainerCustomTitleUIInfo("m_UIInfo")
Definition
SCR_ArsenalManagerComponent.c:1752
SCR_BaseEditorAction::IsServer
bool IsServer()
Definition
SCR_BaseEditorAction.c:160
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_EditorToolbarAction
Definition
SCR_EditorToolbarAction.c:4
SCR_MapEditorComponent
Definition
SCR_MapEditorComponent.c:10
SCR_MapEditorComponent::ToggleMap
void ToggleMap()
Definition
SCR_MapEditorComponent.c:44
SCR_MapEditorComponent::GetMapAvailable
bool GetMapAvailable()
Definition
SCR_MapEditorComponent.c:28
SCR_MapToolbarAction
Definition
SCR_MapToolbarAction.c:3
vector
Definition
vector.c:13
scripts
Game
Editor
Containers
Actions
ToolbarActions
SCR_MapToolbarAction.c
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1.17.0