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SCR_ModesEditorAttribute.c
Go to the documentation of this file.
1
4
[
BaseContainerProps
(),
SCR_BaseEditorAttributeCustomTitle
()]
5
class
SCR_ModesEditorAttribute
:
SCR_BaseMultiSelectPresetsEditorAttribute
6
{
7
override
SCR_BaseEditorAttributeVar
ReadVariable(Managed item, SCR_AttributesManagerEditorComponent manager)
8
{
9
if
(!item.IsInherited(BaseGameMode))
10
return
null;
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12
//--- Global modes, influences which modes will players have access to upon connecting
13
SCR_EditorManagerCore
core =
SCR_EditorManagerCore
.Cast(
SCR_EditorManagerCore
.GetInstance(
SCR_EditorManagerCore
));
14
if
(!core)
15
return
null;
16
17
SCR_EditorSettingsEntity
editorSettings = core.
GetSettingsEntity
();
18
if
(!editorSettings)
19
return
null;
20
21
//--- Select overridden base modes. If there is no override, select modes added by default to everyone.
22
EEditorMode
modes;
23
if
(!editorSettings.
GetBaseModes
(modes))
24
modes = core.
GetBaseModes
(
EEditorModeFlag
.DEFAULT);
25
26
super.ReadVariable(item, manager);
27
SetFlags
(modes);
28
29
return
SCR_BaseEditorAttributeVar
.
CreateVector
(
GetFlagVector
());
30
}
31
32
override
void
WriteVariable(Managed item,
SCR_BaseEditorAttributeVar
var, SCR_AttributesManagerEditorComponent manager,
int
playerID)
33
{
34
if
(!var)
35
return
;
36
37
super.WriteVariable(item, var, manager, playerID);
38
39
//--- Global modes
40
SCR_EditorManagerCore
core =
SCR_EditorManagerCore
.Cast(
SCR_EditorManagerCore
.GetInstance(
SCR_EditorManagerCore
));
41
if
(!core)
42
return
;
43
44
SCR_EditorSettingsEntity
editorSettings = core.
GetSettingsEntity
();
45
if
(!editorSettings)
46
return
;
47
48
editorSettings.
SetBaseModes
(
GetFlags
(0));
49
}
50
51
protected
override
void
CreatePresets
()
52
{
53
SCR_EditorManagerCore
core =
SCR_EditorManagerCore
.Cast(
SCR_EditorManagerCore
.GetInstance(
SCR_EditorManagerCore
));
54
if
(!core)
return
;
55
56
m_aValues
.Clear();
57
58
SCR_EditorModePrefab
mode;
59
SCR_SortedArray<SCR_EditorModePrefab> modePrefabs =
new
SCR_SortedArray<SCR_EditorModePrefab>;
60
for
(
int
i, count = core.
GetBaseModePrefabs
(modePrefabs,
EEditorModeFlag
.EDITABLE,
true
); i < count; i++)
61
{
62
mode = modePrefabs[i];
63
SCR_EditorAttributeFloatStringValueHolder
value =
new
SCR_EditorAttributeFloatStringValueHolder
();
64
value.
SetWithUIInfo
(mode.
GetInfo
(), mode.
GetMode
());
65
m_aValues
.Insert(value);
66
}
67
}
68
};
EEditorModeFlag
EEditorModeFlag
Definition
EEditorModeFlag.c:2
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseEditorAttributeCustomTitle
Definition
SCR_BaseEditorAttribute.c:876
SCR_BaseEditorAttributeVar
Definition
SCR_BaseEditorAttributeVar.c:2
SCR_BaseEditorAttributeVar::CreateVector
static SCR_BaseEditorAttributeVar CreateVector(vector value)
Definition
SCR_BaseEditorAttributeVar.c:125
SCR_BaseFloatValueHolderEditorAttribute::m_aValues
ref array< ref SCR_EditorAttributeFloatStringValueHolder > m_aValues
Definition
SCR_BaseFloatValueHolderEditorAttribute.c:6
SCR_BaseMultiSelectPresetsEditorAttribute
Definition
SCR_BaseMultiSelectPresetsEditorAttribute.c:5
SCR_BaseMultiSelectPresetsEditorAttribute::GetFlagVector
vector GetFlagVector()
Definition
SCR_BaseMultiSelectPresetsEditorAttribute.c:138
SCR_BaseMultiSelectPresetsEditorAttribute::GetFlags
int GetFlags(int vectorIndex)
Definition
SCR_BaseMultiSelectPresetsEditorAttribute.c:99
SCR_BaseMultiSelectPresetsEditorAttribute::SetFlags
bool SetFlags(int flags, int vectorIndex=0)
Definition
SCR_BaseMultiSelectPresetsEditorAttribute.c:89
SCR_EditorAttributeFloatStringValueHolder
Definition
SCR_BaseFloatValueHolderEditorAttribute.c:61
SCR_EditorAttributeFloatStringValueHolder::SetWithUIInfo
void SetWithUIInfo(SCR_UIInfo info, float value)
Definition
SCR_BaseFloatValueHolderEditorAttribute.c:141
SCR_EditorManagerCore
Core component to manage SCR_EditorManagerEntity.
Definition
SCR_EditorManagerCore.c:6
SCR_EditorManagerCore::GetSettingsEntity
SCR_EditorSettingsEntity GetSettingsEntity()
Definition
SCR_EditorManagerCore.c:274
SCR_EditorManagerCore::GetBaseModes
EEditorMode GetBaseModes(EEditorModeFlag flags=-1, bool coreOnly=false)
Definition
SCR_EditorManagerCore.c:300
SCR_EditorManagerCore::GetBaseModePrefabs
int GetBaseModePrefabs(out notnull array< SCR_EditorModePrefab > outPrefabs, EEditorModeFlag flags=-1, bool coreOnly=false)
Definition
SCR_EditorManagerCore.c:316
SCR_EditorModePrefab
Definition
SCR_EditorManagerEntity.c:2265
SCR_EditorModePrefab::GetInfo
SCR_EditorModeUIInfo GetInfo()
Definition
SCR_EditorManagerEntity.c:2297
SCR_EditorModePrefab::GetMode
EEditorMode GetMode()
Definition
SCR_EditorManagerEntity.c:2279
SCR_EditorSettingsEntity
Definition
SCR_EditorSettingsEntity.c:13
SCR_EditorSettingsEntity::GetBaseModes
bool GetBaseModes(out EEditorMode modes=0)
Definition
SCR_EditorSettingsEntity.c:97
SCR_EditorSettingsEntity::SetBaseModes
void SetBaseModes(EEditorMode modes, bool validate=true)
Definition
SCR_EditorSettingsEntity.c:107
SCR_ModesEditorAttribute
Definition
SCR_ModesEditorAttribute.c:6
SCR_ModesEditorAttribute::CreatePresets
override void CreatePresets()
Definition
SCR_ModesEditorAttribute.c:51
EEditorMode
EEditorMode
Editor mode that defines overall functionality.
Definition
EEditorMode.c:6
scripts
Game
Editor
Containers
Attributes
SCR_ModesEditorAttribute.c
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