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SCR_MovementInertiaManualCameraComponent.c
Go to the documentation of this file.
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[
BaseContainerProps
(), SCR_BaseManualCameraComponentTitle()]
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class
SCR_MovementInertiaManualCameraComponent
:
SCR_BaseManualCameraComponent
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{
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protected
static
const
float
INERTIA_THRESHOLD
= 0.0002;
//--- Squared value
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[
Attribute
(defvalue:
"0.08"
,
desc
:
"Inertia strength. Larger values mean more inertia."
)]
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private
float
m_fInertiaStrength;
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private
vector
m_vVelocity;
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//------------------------------------------------------------------------------------------------
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override
void
EOnCameraFrame(
SCR_ManualCameraParam
param)
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{
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//--- Current velocity
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vector
velocity = param.transform[3] - param.transformOriginal[3];
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//--- Terminate when target velocity was achieved
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if
(!param.isManualInput &&
vector
.DistanceSq(velocity, param.velocityOriginal) <
INERTIA_THRESHOLD
)
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return
;
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//--- Apply
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float
progress =
Math
.Min(param.
timeSlice
* m_fInertiaStrength, 1);
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velocity =
vector
.Lerp(param.velocityOriginal, velocity, progress);
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vector
pos = param.transformOriginal[3] + velocity;
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param.transform[3] = pos;
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param.isDirty =
true
;
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}
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//------------------------------------------------------------------------------------------------
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override
bool
EOnCameraInit
()
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{
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m_fInertiaStrength = 1 /
Math
.Max(m_fInertiaStrength, 0.001);
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return
true
;
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}
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}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
Math
Definition
Math.c:13
SCR_BaseManualCameraComponent
Parent class from which all SCR_ManualCamera components inherit.
Definition
SCR_BaseManualCameraComponent.c:6
SCR_BaseManualCameraComponent::EOnCameraInit
bool EOnCameraInit()
SCR_ManualCameraParam
Parameter for carrying information between individual camera components.
Definition
SCR_ManualCameraParam.c:6
SCR_ManualCameraParam::timeSlice
float timeSlice
Frame time slice.
Definition
SCR_ManualCameraParam.c:9
SCR_MovementInertiaManualCameraComponent
Inertia applied on camera movement.
Definition
SCR_MovementInertiaManualCameraComponent.c:6
SCR_MovementInertiaManualCameraComponent::INERTIA_THRESHOLD
static const float INERTIA_THRESHOLD
Definition
SCR_MovementInertiaManualCameraComponent.c:7
vector
Definition
vector.c:13
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Camera
Components
SCR_MovementInertiaManualCameraComponent.c
Generated by
1.17.0