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SCR_PlayableFactionEditorAttribute.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseEditorAttributeCustomTitle
()]
2
class
SCR_PlayableFactionEditorAttribute
:
SCR_BaseEditorAttribute
3
{
4
override
SCR_BaseEditorAttributeVar
ReadVariable(Managed item, SCR_AttributesManagerEditorComponent manager)
5
{
6
SCR_EditableFactionComponent editableFaction = SCR_EditableFactionComponent.Cast(item);
7
if
(!editableFaction)
8
return
null;
9
10
Faction
faction = editableFaction.GetFaction();
11
SCR_Faction
scrFaction =
SCR_Faction
.Cast(faction);
12
if
(!scrFaction)
13
return
null;
14
15
SCR_FactionManager
factionManager =
SCR_FactionManager
.Cast(
GetGame
().GetFactionManager());
16
if
(!factionManager || !factionManager.CanChangeFactionsPlayable())
17
return
null;
18
19
vector
value =
Vector
(scrFaction.
IsPlayable
(), factionManager.GetFactionIndex(faction), 0);
20
return
SCR_BaseEditorAttributeVar
.
CreateVector
(value);
21
}
22
23
override
void
WriteVariable(Managed item,
SCR_BaseEditorAttributeVar
var, SCR_AttributesManagerEditorComponent manager,
int
playerID)
24
{
25
if
(!var)
26
return
;
27
28
SCR_EditableFactionComponent editableFaction = SCR_EditableFactionComponent.Cast(item);
29
if
(!editableFaction)
30
return
;
31
32
editableFaction.SetFactionPlayableServer(var.
GetBool
());
33
34
if
(item)
35
SCR_NotificationsComponent.SendToEveryone(
ENotification
.EDITOR_ATTRIBUTES_FACTION_CHANGED, playerID);
36
}
37
};
ENotification
ENotification
Definition
ENotification.c:5
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_FactionManager
void SCR_FactionManager(IEntitySource src, IEntity parent)
Definition
SCR_FactionManager.c:498
Faction
Definition
Faction.c:13
SCR_BaseEditorAttributeCustomTitle
Definition
SCR_BaseEditorAttribute.c:876
SCR_BaseEditorAttribute
Base Attribute Script for other attributes to inherent from to get and set varriables in Editor Attri...
Definition
SCR_BaseEditorAttribute.c:4
SCR_BaseEditorAttributeVar
Definition
SCR_BaseEditorAttributeVar.c:2
SCR_BaseEditorAttributeVar::GetBool
bool GetBool()
Definition
SCR_BaseEditorAttributeVar.c:56
SCR_BaseEditorAttributeVar::CreateVector
static SCR_BaseEditorAttributeVar CreateVector(vector value)
Definition
SCR_BaseEditorAttributeVar.c:125
SCR_Faction
Definition
SCR_Faction.c:6
SCR_Faction::IsPlayable
bool IsPlayable()
Definition
SCR_Faction.c:335
SCR_PlayableFactionEditorAttribute
Definition
SCR_PlayableFactionEditorAttribute.c:3
vector
Definition
vector.c:13
Vector
proto native vector Vector(float x, float y, float z)
scripts
Game
Editor
Containers
Attributes
SCR_PlayableFactionEditorAttribute.c
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1.17.0