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SCR_RearmRocketPodsContextAction.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleUIInfo
(
"m_Info"
)]
2
class
SCR_RearmRocketPodsContextAction
:
SCR_BaseRocketPodsContextAction
3
{
4
//------------------------------------------------------------------------------------------------
5
override
bool
CanBeShown(
SCR_EditableEntityComponent
selectedEntity,
vector
cursorWorldPosition,
int
flags
)
6
{
7
if
(!super.CanBeShown(selectedEntity, cursorWorldPosition,
flags
))
8
return
false
;
9
10
IEntity
weaponRack = GetVehicleWeaponsRack(selectedEntity.GetOwner(),
false
);
11
if
(!weaponRack)
12
return
false
;
13
14
array<IEntity> vehicleWeapons = {};
15
GetVehicleWeapons(weaponRack, vehicleWeapons);
16
17
SCR_RocketEjectorMuzzleComponent rocketMuzzle;
18
foreach
(
IEntity
weapon : vehicleWeapons)
19
{
20
rocketMuzzle = SCR_RocketEjectorMuzzleComponent.Cast(weapon.FindComponent(SCR_RocketEjectorMuzzleComponent));
21
if
(!rocketMuzzle)
22
continue
;
23
24
ResourceName
defaultmag = rocketMuzzle.GetDefaultRocketPrefab();
25
if
(defaultmag.IsEmpty())
26
continue
;
27
28
//~ Can reload so show action
29
if
(CanReloadRocketPod(weapon))
30
return
true
;
31
}
32
33
return
false
;
34
}
35
36
//------------------------------------------------------------------------------------------------
37
override
void
Perform(
SCR_EditableEntityComponent
selectedEntity,
vector
cursorWorldPosition)
38
{
39
if
(!selectedEntity)
40
return
;
41
42
IEntity
weaponRack = GetVehicleWeaponsRack(selectedEntity.GetOwner());
43
if
(!weaponRack)
44
return
;
45
46
array<IEntity> vehicleWeapons = {};
47
GetVehicleWeapons(weaponRack, vehicleWeapons);
48
49
SCR_RocketEjectorMuzzleComponent rocketMuzzle;
50
foreach
(
IEntity
weapon : vehicleWeapons)
51
{
52
rocketMuzzle = SCR_RocketEjectorMuzzleComponent.Cast(weapon.FindComponent(SCR_RocketEjectorMuzzleComponent));
53
if
(!rocketMuzzle)
54
continue
;
55
56
//~ Rearm rocket
57
ReloadRocketPod(weapon);
58
}
59
}
60
};
flags
SCR_EAIThreatSectorFlags flags
Definition
AIControlComponentSerializer.c:16
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseContainerCustomTitleUIInfo
class SCR_ArsenalGameModeUIDataHolder SCR_BaseContainerCustomTitleUIInfo("m_UIInfo")
Definition
SCR_ArsenalManagerComponent.c:1752
IEntity
Definition
IEntity.c:13
ResourceName
Definition
ResourceName.c:13
SCR_BaseRocketPodsContextAction
Definition
SCR_BaseRocketPodsContextAction.c:3
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_RearmRocketPodsContextAction
Definition
SCR_RearmRocketPodsContextAction.c:3
vector
Definition
vector.c:13
scripts
Game
Editor
Containers
Actions
ContextActions
SCR_RearmRocketPodsContextAction.c
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