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SCR_ScenarioFrameworkActionAddNotoriety.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_ContainerActionTitle
()]
2
class
SCR_ScenarioFrameworkActionAddNotoriety
:
SCR_ScenarioFrameworkActionBase
3
{
4
[
Attribute
(
desc
:
"Added notoriety value (can be also used to substract)"
)]
5
float
m_fChange;
6
7
//------------------------------------------------------------------------------------------------
8
override
void
OnActivate
(
IEntity
object
)
9
{
10
SCR_ScenarioFrameworkNotorietyComponent notorietyComponent = SCR_ScenarioFrameworkNotorietyComponent.GetInstance();
11
if
(!notorietyComponent)
12
return
;
13
14
notorietyComponent.AddNotoriety(m_fChange);
15
}
16
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
OnActivate
override void OnActivate()
Definition
SCR_CharacterCommandLoiter.c:31
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
IEntity
Definition
IEntity.c:13
SCR_ContainerActionTitle
Definition
SCR_ContainerActionTitle.c:2
SCR_ScenarioFrameworkActionAddNotoriety
Definition
SCR_ScenarioFrameworkActionAddNotoriety.c:3
SCR_ScenarioFrameworkActionBase
Definition
SCR_ScenarioFrameworkActionBase.c:3
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Actions
SCR_ScenarioFrameworkActionAddNotoriety.c
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