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SCR_ScenarioFrameworkActionAudioSystemPauseResume.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_ContainerActionTitle
()]
2
class
SCR_ScenarioFrameworkActionAudioSystemPauseResume
:
SCR_ScenarioFrameworkActionBase
3
{
4
[
Attribute
(
desc
:
"If true, audio categories will be paused, otherwise they will be resumed"
)]
5
bool
m_bPause;
6
7
[
Attribute
(
desc
:
"SFX"
)]
8
bool
m_bSFX;
9
10
[
Attribute
(
desc
:
"Music"
)]
11
bool
m_bMusic;
12
13
[
Attribute
(
desc
:
"Voice Chat"
)]
14
bool
m_bVoiceChat;
15
16
[
Attribute
(
desc
:
"Dialog"
)]
17
bool
m_bDialog;
18
19
[
Attribute
(
desc
:
"UI"
)]
20
bool
m_bUI;
21
22
//------------------------------------------------------------------------------------------------
23
override
void
OnActivate
(
IEntity
object
)
24
{
25
if
(!CanActivate())
26
return
;
27
28
int
mastersMask;
29
30
//Eww
31
if
(m_bSFX)
32
mastersMask |= (1 <<
AudioSystem
.SFX);
33
34
if
(m_bMusic)
35
mastersMask |= (1 <<
AudioSystem
.Music);
36
37
if
(m_bVoiceChat)
38
mastersMask |= (1 <<
AudioSystem
.VoiceChat);
39
40
if
(m_bDialog)
41
mastersMask |= (1 <<
AudioSystem
.Dialog);
42
43
if
(m_bUI)
44
mastersMask |= (1 <<
AudioSystem
.UI);
45
46
if
(m_bPause)
47
AudioSystem
.Pause(mastersMask);
48
else
49
AudioSystem
.Resume(mastersMask);
50
}
51
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
OnActivate
override void OnActivate()
Definition
SCR_CharacterCommandLoiter.c:31
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
AudioSystem
Definition
AudioSystem.c:13
IEntity
Definition
IEntity.c:13
SCR_ContainerActionTitle
Definition
SCR_ContainerActionTitle.c:2
SCR_ScenarioFrameworkActionAudioSystemPauseResume
Definition
SCR_ScenarioFrameworkActionAudioSystemPauseResume.c:3
SCR_ScenarioFrameworkActionBase
Definition
SCR_ScenarioFrameworkActionBase.c:3
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Actions
SCR_ScenarioFrameworkActionAudioSystemPauseResume.c
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