Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_ScenarioFrameworkActionSpawnObjects.c
Go to the documentation of this file.
3{
4 [Attribute(defvalue: "", UIWidgets.EditComboBox, desc: "These objects will spawn once the trigger becomes active.")]
5 ref array<string> m_aNameOfObjectsToSpawnOnActivation;
6
7 [Attribute(defvalue: SCR_ScenarioFrameworkEActivationType.ON_TRIGGER_ACTIVATION.ToString(), uiwidget: UIWidgets.ComboBox, "", "", ParamEnumArray.FromEnum(SCR_ScenarioFrameworkEActivationType))]
9
10 //------------------------------------------------------------------------------------------------
11 override void OnActivate(IEntity object)
12 {
13 if (!CanActivate())
14 return;
15
16 SpawnObjects(m_aNameOfObjectsToSpawnOnActivation, m_eActivationType);
17 }
18}
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
override void OnActivate()
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
SCR_FieldOfViewSettings Attribute