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SCR_ScenarioFrameworkActionSpawnObjectsFromVariable.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_ContainerActionTitle
()]
2
class
SCR_ScenarioFrameworkActionSpawnObjectsFromVariable
:
SCR_ScenarioFrameworkActionBase
3
{
4
[
Attribute
(defvalue:
""
,
UIWidgets
.EditComboBox,
desc
:
"These variables will be checked for object names once the trigger becomes active."
)]
5
ref array<string> m_aNameOfVariablesToSpawnObjectsFromOnActivation;
6
7
[
Attribute
(defvalue:
SCR_ScenarioFrameworkEActivationType
.ON_TRIGGER_ACTIVATION.ToString(), uiwidget:
UIWidgets
.ComboBox,
""
,
""
, ParamEnumArray.FromEnum(
SCR_ScenarioFrameworkEActivationType
))]
8
SCR_ScenarioFrameworkEActivationType
m_eActivationType;
9
10
//------------------------------------------------------------------------------------------------
11
override
void
OnActivate
(
IEntity
object
)
12
{
13
if
(!CanActivate())
14
return
;
15
16
SCR_ScenarioFrameworkSystem
scenarioFrameworkSystem =
SCR_ScenarioFrameworkSystem
.
GetInstance
();
17
if
(!scenarioFrameworkSystem)
18
return
;
19
20
string
value;
21
array <string> names = {};
22
foreach
(
string
variable : m_aNameOfVariablesToSpawnObjectsFromOnActivation)
23
{
24
scenarioFrameworkSystem.
GetVariable
(variable, value);
25
26
if
(
SCR_StringHelper
.
IsEmptyOrWhiteSpace
(value))
27
continue
;
28
29
names.Insert(value);
30
}
31
32
SpawnObjects(names, m_eActivationType);
33
}
34
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
OnActivate
override void OnActivate()
Definition
SCR_CharacterCommandLoiter.c:31
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
SCR_ScenarioFrameworkEActivationType
SCR_ScenarioFrameworkEActivationType
Definition
SCR_ScenarioFrameworkEActivationType.c:2
IEntity
Definition
IEntity.c:13
SCR_ContainerActionTitle
Definition
SCR_ContainerActionTitle.c:2
SCR_ScenarioFrameworkActionBase
Definition
SCR_ScenarioFrameworkActionBase.c:3
SCR_ScenarioFrameworkActionSpawnObjectsFromVariable
Definition
SCR_ScenarioFrameworkActionSpawnObjectsFromVariable.c:3
SCR_ScenarioFrameworkSystem
Definition
SCR_ScenarioFrameworkSystem.c:2
SCR_ScenarioFrameworkSystem::GetInstance
static SCR_ScenarioFrameworkSystem GetInstance()
Definition
SCR_ScenarioFrameworkSystem.c:76
SCR_ScenarioFrameworkSystem::GetVariable
bool GetVariable(string key, out string value)
Get value of given variable.
Definition
SCR_ScenarioFrameworkSystem.c:1093
SCR_StringHelper
Definition
SCR_StringHelper.c:2
SCR_StringHelper::IsEmptyOrWhiteSpace
static bool IsEmptyOrWhiteSpace(string input)
Definition
SCR_StringHelper.c:594
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Actions
SCR_ScenarioFrameworkActionSpawnObjectsFromVariable.c
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