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SCR_ScenarioFrameworkCinematicEntityComponent.c
Go to the documentation of this file.
1
class
SCR_ScenarioFrameworkCinematicEntityComponentClass
:
ScriptComponentClass
2
{
3
}
4
5
//------------------------------------------------------------------------------------------------
6
class
SCR_ScenarioFrameworkCinematicEntityComponent :
ScriptComponent
7
{
8
[
Attribute
(
desc
:
"Actions available for cinematic."
)]
9
ref array<ref SCR_ScenarioFrameworkDebugAction>
m_aDebugActions
;
10
11
//------------------------------------------------------------------------------------------------
12
void
ActivateAction
(
string
actionName)
13
{
14
if
(
SCR_StringHelper
.
IsEmptyOrWhiteSpace
(actionName))
15
return
;
16
17
SCR_ScenarioFrameworkDebugAction
activatedAction;
18
foreach
(
SCR_ScenarioFrameworkDebugAction
action :
m_aDebugActions
)
19
{
20
if
(!action || action.m_sDebugActionName != actionName)
21
continue
;
22
23
activatedAction = action;
24
break
;
25
}
26
27
foreach
(SCR_ScenarioFrameworkActionBase action : activatedAction.m_aDebugActions)
28
{
29
action.Init(null);
30
action.OnActivate(null);
31
}
32
}
33
}
ActivateAction
void ActivateAction()
Action listener callback.
Definition
SCR_CampaignBuildingGadgetToolComponent.c:503
m_aDebugActions
ref array< ref SCR_ScenarioFrameworkDebugAction > m_aDebugActions
Definition
SCR_GameModeSFManager.c:24
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
SCR_ScenarioFrameworkCinematicEntityComponentClass
Definition
SCR_ScenarioFrameworkCinematicEntityComponent.c:2
SCR_ScenarioFrameworkDebugAction
Definition
SCR_ScenarioFrameworkDebugAction.c:3
SCR_StringHelper
Definition
SCR_StringHelper.c:2
SCR_StringHelper::IsEmptyOrWhiteSpace
static bool IsEmptyOrWhiteSpace(string input)
Definition
SCR_StringHelper.c:594
ScriptComponentClass
Definition
ScriptComponentClass.c:8
ScriptComponent
Definition
ScriptComponent.c:24
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
SCR_ScenarioFrameworkCinematicEntityComponent.c
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1.17.0