Arma Reforger Explorer 1.7.0.54
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SCR_ScenarioFrameworkCinematicEntityComponent.c
Go to the documentation of this file.
2{
3}
4
5//------------------------------------------------------------------------------------------------
6class SCR_ScenarioFrameworkCinematicEntityComponent : ScriptComponent
7{
8 [Attribute(desc: "Actions available for cinematic.")]
9 ref array<ref SCR_ScenarioFrameworkDebugAction> m_aDebugActions;
10
11 //------------------------------------------------------------------------------------------------
12 void ActivateAction(string actionName)
13 {
15 return;
16
19 {
20 if (!action || action.m_sDebugActionName != actionName)
21 continue;
22
23 activatedAction = action;
24 break;
25 }
26
27 foreach (SCR_ScenarioFrameworkActionBase action : activatedAction.m_aDebugActions)
28 {
29 action.Init(null);
30 action.OnActivate(null);
31 }
32 }
33}
void ActivateAction()
Action listener callback.
ref array< ref SCR_ScenarioFrameworkDebugAction > m_aDebugActions
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
static bool IsEmptyOrWhiteSpace(string input)
SCR_FieldOfViewSettings Attribute