Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_GameModeSFManager.c
Go to the documentation of this file.
1[EntityEditorProps(category: "GameScripted/GameMode", description: "")]
5
6class SCR_GameModeSFManager : SCR_BaseGameModeComponent
7{
8 [Attribute("Available Tasks for the Scenario", category: "Tasks")];
9 ref array<ref SCR_ScenarioFrameworkTaskType> m_aTaskTypesAvailable;
10
11 [Attribute( defvalue: "3", desc: "Maximal number of tasks that can be generated", category: "Tasks" )];
13
14 [Attribute(UIWidgets.Auto, desc: "Actions that will be activated after tasks are initialized.", category: "Tasks")];
15 ref array<ref SCR_ScenarioFrameworkActionBase> m_aAfterTasksInitActions;
16
17 [Attribute(desc: "List of Core Areas that are essential for the Scenario to spawn alongside Debug Areas", category: "Debug")];
18 ref array<string> m_aCoreAreas;
19
20 [Attribute(desc: "List of Areas that will be spawned (Optionally with desired Layer Task) as opposed to leaving it to random generation", category: "Debug")];
21 ref array<ref SCR_ScenarioFrameworkDebugArea> m_aDebugAreas;
22
23 [Attribute(desc: "Debug actions accessible from Debug Menu.", category: "Debug")]
24 ref array<ref SCR_ScenarioFrameworkDebugAction> m_aDebugActions;
25
26 [Attribute(desc: "Should the dynamic Spawn/Despawn based on distance from player characters be enabled for the whole GameMode?", category: "Dynamic Spawn/Despawn")];
28
29 [Attribute(defvalue: "4", UIWidgets.Slider, params: "0 600 1", desc: "How frequently is dynamic spawn/despawn being checked in seconds", category: "Dynamic Spawn/Despawn")]
31
32 [Attribute(desc: "Config with voice over data for whole scenario", params: "conf class=SCR_VoiceoverData")]
34}
void SCR_BaseGameModeComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
ref array< ref SCR_ScenarioFrameworkDebugArea > m_aDebugAreas
ResourceName m_sVoiceOverDataConfig
ref array< ref SCR_ScenarioFrameworkTaskType > m_aTaskTypesAvailable
int m_iUpdateRate
int m_iMaxNumberOfTasks
ref array< ref SCR_ScenarioFrameworkDebugAction > m_aDebugActions
ref array< ref SCR_ScenarioFrameworkActionBase > m_aAfterTasksInitActions
ref array< string > m_aCoreAreas
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
SCR_FieldOfViewSettings Attribute