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SCR_ScenarioFrameworkDamageContextConditionHitZone.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_ContainerActionTitle
()]
2
class
SCR_ScenarioFrameworkDamageContextConditionHitZone
:
SCR_ScenarioFrameworkDamageContextConditionBase
3
{
4
[
Attribute
(
desc
:
"Hit Zone Group"
)]
5
ref
SCR_ScenarioFrameworkDamageContextHitZoneGroupBase
m_HitZoneGroupSelector;
6
7
//------------------------------------------------------------------------------------------------
8
override
bool
ConditionCheck(
BaseDamageContext
damageContext)
9
{
10
if
(!m_HitZoneGroupSelector)
11
return
false
;
12
13
SCR_HitZone
hitZone =
SCR_HitZone
.Cast(damageContext.struckHitZone);
14
if
(!hitZone)
15
return
false
;
16
17
return
hitZone.
GetHitZoneGroup
() == m_HitZoneGroupSelector.GetHitZoneGroup();
18
}
19
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
BaseDamageContext
Definition
BaseDamageContext.c:13
SCR_ContainerActionTitle
Definition
SCR_ContainerActionTitle.c:2
SCR_HitZone
Definition
SCR_HitZone.c:2
SCR_HitZone::GetHitZoneGroup
EHitZoneGroup GetHitZoneGroup()
Definition
SCR_HitZone.c:12
SCR_ScenarioFrameworkDamageContextConditionBase
Definition
SCR_ScenarioFrameworkDamageContextConditionBase.c:3
SCR_ScenarioFrameworkDamageContextConditionHitZone
Definition
SCR_ScenarioFrameworkDamageContextConditionHitZone.c:3
SCR_ScenarioFrameworkDamageContextHitZoneGroupBase
Definition
SCR_ScenarioFrameworkDamageContextHitZoneGroupBase.c:3
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Actions
DamageActions
DamageInstigatorConditions
SCR_ScenarioFrameworkDamageContextConditionHitZone.c
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