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SCR_ScenarioFrameworkDamageContextConditionProjectilePrefab.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_ContainerActionTitle
()]
2
class
SCR_ScenarioFrameworkDamageContextConditionProjectilePrefab
:
SCR_ScenarioFrameworkDamageContextConditionBase
3
{
4
[
Attribute
(defvalue:
""
,
desc
:
"Projectile Prefab Name"
, uiwidget:
UIWidgets
.ResourcePickerThumbnail,
params
:
"et"
)]
5
ResourceName
m_sProjectilePrefabName;
6
7
//------------------------------------------------------------------------------------------------
8
override
bool
ConditionCheck(
BaseDamageContext
damageContext)
9
{
10
IEntity
damageSource = damageContext.damageSource;
11
if
(!damageSource)
12
return
false
;
13
14
EntityPrefabData
prefabData = damageSource.
GetPrefabData
();
15
return
prefabData && prefabData.GetPrefabName() == m_sProjectilePrefabName;
16
}
17
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
BaseDamageContext
Definition
BaseDamageContext.c:13
EntityPrefabData
Definition
EntityPrefabData.c:19
IEntity
Definition
IEntity.c:13
IEntity::GetPrefabData
proto external EntityPrefabData GetPrefabData()
ResourceName
Definition
ResourceName.c:13
SCR_ContainerActionTitle
Definition
SCR_ContainerActionTitle.c:2
SCR_ScenarioFrameworkDamageContextConditionBase
Definition
SCR_ScenarioFrameworkDamageContextConditionBase.c:3
SCR_ScenarioFrameworkDamageContextConditionProjectilePrefab
Definition
SCR_ScenarioFrameworkDamageContextConditionProjectilePrefab.c:3
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Actions
DamageActions
DamageInstigatorConditions
SCR_ScenarioFrameworkDamageContextConditionProjectilePrefab.c
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1.17.0