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SCR_ScenarioFrameworkGetEntityByName.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_ContainerActionTitle
()]
2
class
SCR_ScenarioFrameworkGetEntityByName
:
SCR_ScenarioFrameworkGet
3
{
4
[
Attribute
()]
5
string
m_sEntityName;
6
7
//------------------------------------------------------------------------------------------------
8
override
SCR_ScenarioFrameworkParamBase
Get()
9
{
10
return
new
SCR_ScenarioFrameworkParam<IEntity>(
GetGame
().GetWorld().FindEntityByName(m_sEntityName));
11
}
12
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_ContainerActionTitle
Definition
SCR_ContainerActionTitle.c:2
SCR_ScenarioFrameworkGetEntityByName
Definition
SCR_ScenarioFrameworkGetEntityByName.c:3
SCR_ScenarioFrameworkGet
Definition
SCR_ScenarioFrameworkGet.c:3
SCR_ScenarioFrameworkParamBase
Definition
SCR_ScenarioFrameworkParamBase.c:2
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Actions
ActionGetters
SCR_ScenarioFrameworkGetEntityByName.c
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