1[BaseContainerProps(description: "Similar to SCR_ScenarioFrameworEntitykDamageStateCondition but with propulated selections for character and character hit zone groups.")]
4 [Attribute(desc: "Minimum health of hit zone or group to satisfy condition. (Inclusive)", uiwidget: UIWidgets.Slider, defvalue: "0.0", params: "0 1 0.001")]
5float m_fHealthMinimum;
6
7 [Attribute(desc: "Maximum health of hit zone or group to satisfy condition. (Inclusive)", uiwidget: UIWidgets.Slider, defvalue: "1.0", params: "0 1 0.001")]
8float m_fHealthMaximum;
9
10 [Attribute(desc: "If true, uses the health hitpoint.", defvalue: "1")]
11bool m_bUseDefaultHealth;
12
13 [Attribute(desc: "Is satisfied by health on any specified hit zone.", uiwidget: UIWidgets.EditComboBox, defvalue: "Head", enums: SCR_AttributesHelper.ParamFromTitles("Health;Blood;Resilience;Head;Chest;Abdomen;Hips;RArm;LArm;RForearm;LForearm;RHand;LHand;RThigh;LThigh;RCalf;LCalf;RFoot;LFoot;Neck;"))]
28PrintFormat("[SCR_ScenarioFrameworkMedicalConditionHealth.Init] defined m_fHealthMinimum %1 is greater than m_fHealthMaximum %2", m_fHealthMinimum, m_fHealthMaximum, LogLevel.WARNING);