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SCR_SupplyCapacityTooltipDetail.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
BaseContainerCustomTitleField
(
"m_sDisplayName"
)]
2
class
SCR_SupplyCapacityTooltipDetail
:
SCR_EntityTooltipDetail
3
{
4
[
Attribute
(
"#AR-ValueUnit_Short_Plus"
,
desc
:
"Formatting of adding supplies. %1 being amount"
)]
5
protected
LocalizedString
m_SupplyFormattingPositive
;
6
7
[
Attribute
(
"#AR-ValueUnit_Short_Minus"
,
desc
:
"Formatting of removing supplies. %1 being amount"
)]
8
protected
LocalizedString
m_SupplyFormattingNegative
;
9
10
//------------------------------------------------------------------------------------------------
11
override
bool
InitDetail
(
SCR_EditableEntityComponent
entity,
Widget
widget)
12
{
13
TextWidget
text =
TextWidget
.Cast(widget);
14
if
(!text)
15
return
false
;
16
17
SCR_EditableEntityUIInfo
editableUiInfo =
SCR_EditableEntityUIInfo
.Cast(entity.
GetInfo
());
18
if
(!editableUiInfo)
19
return
false
;
20
21
if
(!editableUiInfo.
HasEntityLabel
(
EEditableEntityLabel
.SERVICE_SUPPLY_STORAGE))
22
return
false
;
23
24
if
(
SCR_CampaignMilitaryBaseComponent
.
SUPPLY_DEPOT_CAPACITY
>= 0)
25
text.SetTextFormat(
m_SupplyFormattingPositive
,
SCR_CampaignMilitaryBaseComponent
.
SUPPLY_DEPOT_CAPACITY
.ToString());
26
else
27
text.SetTextFormat(
m_SupplyFormattingNegative
,
SCR_CampaignMilitaryBaseComponent
.
SUPPLY_DEPOT_CAPACITY
.ToString());
28
29
return
true
;
30
}
31
}
EEditableEntityLabel
EEditableEntityLabel
Definition
EEditableEntityLabel.c:2
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
BaseContainerCustomTitleField
class SCR_KeyBindingFilter BaseContainerCustomTitleField("m_sBindString")
Definition
SCR_KeyBindingMenuConfig.c:116
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
LocalizedString
Definition
LocalizedString.c:22
SCR_CampaignMilitaryBaseComponent
Definition
SCR_CampaignMilitaryBaseComponent.c:38
SCR_CampaignMilitaryBaseComponent::SUPPLY_DEPOT_CAPACITY
static const int SUPPLY_DEPOT_CAPACITY
Definition
SCR_CampaignMilitaryBaseComponent.c:94
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_EditableEntityComponent::GetInfo
SCR_UIInfo GetInfo(IEntity owner=null)
Definition
SCR_EditableEntityComponent.c:151
SCR_EditableEntityUIInfo
Definition
SCR_EditableEntityUIInfo.c:3
SCR_EditableEntityUIInfo::HasEntityLabel
bool HasEntityLabel(EEditableEntityLabel label)
Definition
SCR_EditableEntityUIInfo.c:112
SCR_EntityTooltipDetail
Definition
SCR_EntityTooltipDetail.c:3
SCR_SupplyCapacityTooltipDetail
Definition
SCR_SupplyCapacityTooltipDetail.c:3
SCR_SupplyCapacityTooltipDetail::m_SupplyFormattingNegative
LocalizedString m_SupplyFormattingNegative
Definition
SCR_SupplyCapacityTooltipDetail.c:8
SCR_SupplyCapacityTooltipDetail::m_SupplyFormattingPositive
LocalizedString m_SupplyFormattingPositive
Definition
SCR_SupplyCapacityTooltipDetail.c:5
SCR_SupplyCapacityTooltipDetail::InitDetail
override bool InitDetail(SCR_EditableEntityComponent entity, Widget widget)
Definition
SCR_SupplyCapacityTooltipDetail.c:11
TextWidget
Definition
TextWidget.c:16
Widget
Definition
Widget.c:13
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Editor
UI
Components
Tooltips
Tooltips
Details
SCR_SupplyCapacityTooltipDetail.c
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1.17.0