136if (waypoint.m_iMaximumDrawDistance != -1 && distance > (waypoint.m_iMaximumDrawDistance - WAYPOINT_FADE_IN_DISTANCE)) // Player is reaching the max drawing distance
138elseif (waypoint.m_iMinimumDrawDistance != 0 && distance < (waypoint.m_iMinimumDrawDistance + WAYPOINT_FADE_IN_DISTANCE)) // Player is reaching the min drawing distance