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VehicleFixedWingSimulation.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
VehicleFixedWingSimulation
:
VehicleBaseSimulation
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{
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proto external
GenericEntity
GetOwner
();
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proto external
void
GetCommonState(out notnull
CommonStateV1
state);
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proto external
void
ApplyForces(
vector
totalForce,
vector
totalTorque);
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proto external
float
GetElevator();
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proto external
float
GetAilerons();
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proto external
float
GetRudder();
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proto external
float
GetThrottle();
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proto external
float
GetFlaps();
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proto external
bool
EngineIsOn();
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// callbacks
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event
protected
void
OnPostInit
(
IEntity
owner);
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event
protected
void
OnSimulate
(
float
dt);
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event
protected
void
OnDebugDraw
(
IEntity
owner,
bool
isPlayerVehicle,
bool
isEditorMode);
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}
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CommonStateV1
Definition
CommonStateV1.c:16
GenericEntity
Definition
GenericEntity.c:16
IEntity
Definition
IEntity.c:13
VehicleBaseSimulation
Definition
VehicleBaseSimulation.c:13
VehicleFixedWingSimulation
Definition
VehicleFixedWingSimulation.c:13
VehicleFixedWingSimulation::OnDebugDraw
void OnDebugDraw(IEntity owner, bool isPlayerVehicle, bool isEditorMode)
VehicleFixedWingSimulation::OnPostInit
void OnPostInit(IEntity owner)
VehicleFixedWingSimulation::OnSimulate
void OnSimulate(float dt)
vector
Definition
vector.c:13
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition
SCR_FuelNode.c:128
scripts
Game
generated
Vehicle
VehicleFixedWingSimulation.c
Generated by
1.17.0