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CharacterCameraBase Class Reference
Inheritance diagram for CharacterCameraBase:
ScriptedCameraItem CharacterCameraADS CharacterCameraDebug

Protected Member Functions

void AddVehiclePitchRoll (IEntity vehicle, float pDt, inout vector transformMS[4])
override void SetBaseAngles (out vector angles)
override vector GetBaseAngles ()
TNodeId GetCameraBoneIndex ()
void CharacterCamera3rdPersonVehicle (CameraHandlerComponent pCameraHandler)
void InitCameraData ()
override void OnActivate (ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult)
override void OnDeactivate (ScriptedCameraItem pNextCamera)
override void OnUpdate (float pDt, out ScriptedCameraItemResult pOutResult)
void UpdateCameraDistanceAndFOV (vector localVelocity, vector lastLocalVelocity, float pDt)
void CalculateLookAngles (vector vehicleAngles, vector characterAngles, out ScriptedCameraItemResult pOutResult)

Protected Attributes

float m_fUpDownAngle
 runtime values
float m_fUpDownAngleAdd
 up down angle in rad
float m_fLeftRightAngle = 0.0
 left right angle in rad
float m_fFOV
float m_fLRAngleVel
float m_fUDAngleVel
float m_fTransformUDAngleVel
float m_fTransformUDAngle
bool m_bForceFreeLook
bool m_bLRAngleNoLimit
bool m_bIgnoreCharacterPitch
float m_fFOVFilter
float m_fFOVFilterVel
int m_fShoulderLastActive = 1
 saved active shoulder for 3rd person cam (1 - right, -1 left)
float m_fRollFactor
float m_fRollSmooth
float m_fRollSmoothVel
float m_fPitchFactor
float m_fPitchSmooth
float m_fPitchSmoothVel
ChimeraCharacter m_OwnerCharacter
SCR_CharacterControllerComponent m_ControllerComponent
CharacterInputContext m_Input
SCR_CharacterCameraHandlerComponent m_CharacterCameraHandler
CharacterAnimationComponent m_CharacterAnimationComponent
CharacterHeadAimingComponent m_CharacterHeadAimingComponent
CharacterCommandWeapon m_CommandWeapons
CompartmentAccessComponent m_CompartmentAccessComponent
CharacterCommandHandlerComponent m_CmdHandler
float m_fShakeProgress
float m_fShakeVelocity
vector m_OffsetLS
 position offset
bool m_ApplyHeadBob
bool m_bCameraTransition = false
CompartmentAccessComponent m_pCompartmentAccess
bool m_UseLookPositionOverrideLS = false
vector m_LookPositionOverrideLS
int m_iBoneIndex = -1
 runtime config
vector m_CameraOffsetMS
 model space offset
vector m_CameraOffsetLS
 local space offset
float m_fDistance
 distance from start
float m_fShoulderWidth
 shoulder camera widths
bool m_bShoulderInLS
 true - shoulder is in local space
float m_fLeanDistance
vector m_vMaxVelocity = "2 2 2"
float m_fBobScale
int m_fShoulderLRPrefered = 1
float m_fShoulderLROffset
float m_fLeaningOffset
float m_fCameraLRShoulderVel
float m_fLeaningOffsetVel
vector m_v3rd_VelocityAdd = vector.Zero
float m_fYoffsetPrevFrame = 0.0
 LS Y offset of the camera in the past.
float m_fSteeringAngle
float m_fInertiaAngle
float m_fHeight
float m_fDist_Desired
float m_fDist_Min
float m_fDist_Max
float m_fFOV_SpeedAdjustMax
float m_fShakeScale
float m_fSpeedMax
IEntity m_OwnerVehicle
BaseCompartmentSlot m_pCompartment
vector m_vCameraCenter
vector m_vLastVel
vector m_vLastAngVel
vector m_vAcceleration
bool m_bForceBasedCamera
float m_fCameraMovementForceFactor
float m_fCameraMovementForceThreshold
float m_fCameraSpringForceFactor
float m_fCameraHorizontalLag
float m_fCameraHorizontalLagMax
bool m_bDollyZoomEffect
float m_fCamVelocity
float m_fCamDist
float m_fCamDistTarget
float m_fZoomTargetWidth
float m_fCamFOV
float m_f3rd_TraceClipPct
float m_fBob_FastUp
float m_fBob_FastRight
float m_fBob_SlowUp
float m_fBob_SlowRight
float m_fBob_ScaleFast
float m_fBob_ScaleSlow
float m_fBob_Acceleration
float m_fAngleThirdPerson
SCR_VehicleCameraAimpoint m_pCameraAimpointData
SCR_VehicleCameraAlignment m_pCameraAlignData
PointInfo m_pCameraPivot
bool m_bUseNoParent
bool m_bViewBob = true
float m_fUpDownAngleCurrent

Static Protected Attributes

static TNodeId sm_iCameraBoneIndex = -1
static TNodeId sm_iHeadBoneIndex = -1
static TNodeId s_iNeckBoneIndex = -1
static AnimationTagID sm_TagFPCamera = -1
static AnimationTagID sm_TagLyingCamera = -1
static AnimationTagID sm_TagItemUpdateCols = -1
static AnimationTagID sm_TagADSTransitionOut = -1
static AnimationTagID sm_TagADSTransitionIn = -1

Detailed Description

Definition at line 1 of file CharacterCameraBase.c.

Member Function Documentation

◆ AddVehiclePitchRoll()

void CharacterCameraBase::AddVehiclePitchRoll ( IEntity vehicle,
float pDt,
inout vector transformMS[4] )
inlineprotected

Definition at line 204 of file CharacterCameraBase.c.

◆ CalculateLookAngles()

void CharacterCameraBase::CalculateLookAngles ( vector vehicleAngles,
vector characterAngles,
out ScriptedCameraItemResult pOutResult )
inlineprotected

yaw pitch roll vector

apply to rotation matrix

Definition at line 464 of file CharacterCamera3rdPersonVehicle.c.

◆ CharacterCamera3rdPersonVehicle()

void CharacterCameraBase::CharacterCamera3rdPersonVehicle ( CameraHandlerComponent pCameraHandler)
inlineprotected

Definition at line 71 of file CharacterCamera3rdPersonVehicle.c.

◆ GetBaseAngles()

override vector CharacterCameraBase::GetBaseAngles ( )
inlineprotected

Definition at line 237 of file CharacterCameraBase.c.

◆ GetCameraBoneIndex()

TNodeId CharacterCameraBase::GetCameraBoneIndex ( )
inlineprotected

Since camera bone is animated only in certain situations we want to provide camera bone whenever it is requested by animation otherwise we provide head bone to reduce amount of work animators need to do in order to make camera bone following head bone

Returns

Definition at line 246 of file CharacterCameraBase.c.

◆ InitCameraData()

void CharacterCameraBase::InitCameraData ( )
inlineprotected

Definition at line 78 of file CharacterCamera3rdPersonVehicle.c.

◆ OnActivate()

override void CharacterCameraBase::OnActivate ( ScriptedCameraItem pPrevCamera,
ScriptedCameraItemResult pPrevCameraResult )
inlineprotected

Definition at line 157 of file CharacterCamera3rdPersonVehicle.c.

◆ OnDeactivate()

override void CharacterCameraBase::OnDeactivate ( ScriptedCameraItem pNextCamera)
inlineprotected

Definition at line 198 of file CharacterCamera3rdPersonVehicle.c.

◆ OnUpdate()

override void CharacterCameraBase::OnUpdate ( float pDt,
out ScriptedCameraItemResult pOutResult )
inlineprotected

update angles

update fov

Roll

Remove roll from parent

Apply roll factor

Apply roll factor

Definition at line 205 of file CharacterCamera3rdPersonVehicle.c.

◆ SetBaseAngles()

override void CharacterCameraBase::SetBaseAngles ( out vector angles)
inlineprotected

Definition at line 230 of file CharacterCameraBase.c.

◆ UpdateCameraDistanceAndFOV()

void CharacterCameraBase::UpdateCameraDistanceAndFOV ( vector localVelocity,
vector lastLocalVelocity,
float pDt )
inlineprotected

Definition at line 410 of file CharacterCamera3rdPersonVehicle.c.

Member Data Documentation

◆ m_ApplyHeadBob

bool CharacterCameraBase::m_ApplyHeadBob
protected

Definition at line 126 of file CharacterCamera1stPerson.c.

◆ m_bCameraTransition

bool CharacterCameraBase::m_bCameraTransition = false
protected

Definition at line 128 of file CharacterCamera1stPerson.c.

◆ m_bDollyZoomEffect

bool CharacterCameraBase::m_bDollyZoomEffect
protected

Definition at line 43 of file CharacterCamera3rdPersonVehicle.c.

◆ m_bForceBasedCamera

bool CharacterCameraBase::m_bForceBasedCamera
protected

Definition at line 37 of file CharacterCamera3rdPersonVehicle.c.

◆ m_bForceFreeLook

bool CharacterCameraBase::m_bForceFreeLook
protected

Definition at line 261 of file CharacterCameraBase.c.

◆ m_bIgnoreCharacterPitch

bool CharacterCameraBase::m_bIgnoreCharacterPitch
protected

Definition at line 264 of file CharacterCameraBase.c.

◆ m_bLRAngleNoLimit

bool CharacterCameraBase::m_bLRAngleNoLimit
protected

Definition at line 262 of file CharacterCameraBase.c.

◆ m_bShoulderInLS

bool CharacterCameraBase::m_bShoulderInLS
protected

true - shoulder is in local space

Definition at line 177 of file CharacterCamera3rdPersonBase.c.

◆ m_bUseNoParent

bool CharacterCameraBase::m_bUseNoParent
protected

Definition at line 65 of file CharacterCamera3rdPersonVehicle.c.

◆ m_bViewBob

bool CharacterCameraBase::m_bViewBob = true
protected

Definition at line 67 of file CharacterCamera3rdPersonVehicle.c.

◆ m_CameraOffsetLS

vector CharacterCameraBase::m_CameraOffsetLS
protected

local space offset

Definition at line 174 of file CharacterCamera3rdPersonBase.c.

◆ m_CameraOffsetMS

vector CharacterCameraBase::m_CameraOffsetMS
protected

model space offset

Definition at line 173 of file CharacterCamera3rdPersonBase.c.

◆ m_CharacterAnimationComponent

CharacterAnimationComponent CharacterCameraBase::m_CharacterAnimationComponent
protected

Definition at line 282 of file CharacterCameraBase.c.

◆ m_CharacterCameraHandler

SCR_CharacterCameraHandlerComponent CharacterCameraBase::m_CharacterCameraHandler
protected

Definition at line 281 of file CharacterCameraBase.c.

◆ m_CharacterHeadAimingComponent

CharacterHeadAimingComponent CharacterCameraBase::m_CharacterHeadAimingComponent
protected

Definition at line 283 of file CharacterCameraBase.c.

◆ m_CmdHandler

CharacterCommandHandlerComponent CharacterCameraBase::m_CmdHandler
protected

Definition at line 286 of file CharacterCameraBase.c.

◆ m_CommandWeapons

CharacterCommandWeapon CharacterCameraBase::m_CommandWeapons
protected

Definition at line 284 of file CharacterCameraBase.c.

◆ m_CompartmentAccessComponent

CompartmentAccessComponent CharacterCameraBase::m_CompartmentAccessComponent
protected

Definition at line 285 of file CharacterCameraBase.c.

◆ m_ControllerComponent

SCR_CharacterControllerComponent CharacterCameraBase::m_ControllerComponent
protected

Definition at line 279 of file CharacterCameraBase.c.

◆ m_f3rd_TraceClipPct

float CharacterCameraBase::m_f3rd_TraceClipPct
protected

Definition at line 50 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fAngleThirdPerson

float CharacterCameraBase::m_fAngleThirdPerson
protected

Definition at line 60 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fBob_Acceleration

float CharacterCameraBase::m_fBob_Acceleration
protected

Definition at line 57 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fBob_FastRight

float CharacterCameraBase::m_fBob_FastRight
protected

Definition at line 52 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fBob_FastUp

float CharacterCameraBase::m_fBob_FastUp
protected

Definition at line 51 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fBob_ScaleFast

float CharacterCameraBase::m_fBob_ScaleFast
protected

Definition at line 55 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fBob_ScaleSlow

float CharacterCameraBase::m_fBob_ScaleSlow
protected

Definition at line 56 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fBob_SlowRight

float CharacterCameraBase::m_fBob_SlowRight
protected

Definition at line 54 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fBob_SlowUp

float CharacterCameraBase::m_fBob_SlowUp
protected

Definition at line 53 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fBobScale

float CharacterCameraBase::m_fBobScale
protected

Definition at line 181 of file CharacterCamera3rdPersonBase.c.

◆ m_fCamDist

float CharacterCameraBase::m_fCamDist
protected

Definition at line 45 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fCamDistTarget

float CharacterCameraBase::m_fCamDistTarget
protected

Definition at line 46 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fCameraHorizontalLag

float CharacterCameraBase::m_fCameraHorizontalLag
protected

Definition at line 41 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fCameraHorizontalLagMax

float CharacterCameraBase::m_fCameraHorizontalLagMax
protected

Definition at line 42 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fCameraLRShoulderVel

float CharacterCameraBase::m_fCameraLRShoulderVel
protected

Definition at line 186 of file CharacterCamera3rdPersonBase.c.

◆ m_fCameraMovementForceFactor

float CharacterCameraBase::m_fCameraMovementForceFactor
protected

Definition at line 38 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fCameraMovementForceThreshold

float CharacterCameraBase::m_fCameraMovementForceThreshold
protected

Definition at line 39 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fCameraSpringForceFactor

float CharacterCameraBase::m_fCameraSpringForceFactor
protected

Definition at line 40 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fCamFOV

float CharacterCameraBase::m_fCamFOV
protected

Definition at line 48 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fCamVelocity

float CharacterCameraBase::m_fCamVelocity
protected

Definition at line 44 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fDist_Desired

float CharacterCameraBase::m_fDist_Desired
protected

Definition at line 21 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fDist_Max

float CharacterCameraBase::m_fDist_Max
protected

Definition at line 23 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fDist_Min

float CharacterCameraBase::m_fDist_Min
protected

Definition at line 22 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fDistance

float CharacterCameraBase::m_fDistance
protected

distance from start

Definition at line 175 of file CharacterCamera3rdPersonBase.c.

◆ m_fFOV

float CharacterCameraBase::m_fFOV
protected

Definition at line 255 of file CharacterCameraBase.c.

◆ m_fFOV_SpeedAdjustMax

float CharacterCameraBase::m_fFOV_SpeedAdjustMax
protected

Definition at line 24 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fFOVFilter

float CharacterCameraBase::m_fFOVFilter
protected

Definition at line 266 of file CharacterCameraBase.c.

◆ m_fFOVFilterVel

float CharacterCameraBase::m_fFOVFilterVel
protected

Definition at line 267 of file CharacterCameraBase.c.

◆ m_fHeight

float CharacterCameraBase::m_fHeight
protected

Definition at line 20 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fInertiaAngle

float CharacterCameraBase::m_fInertiaAngle
protected

Definition at line 17 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fLeanDistance

float CharacterCameraBase::m_fLeanDistance
protected

Definition at line 178 of file CharacterCamera3rdPersonBase.c.

◆ m_fLeaningOffset

float CharacterCameraBase::m_fLeaningOffset
protected

Definition at line 185 of file CharacterCamera3rdPersonBase.c.

◆ m_fLeaningOffsetVel

float CharacterCameraBase::m_fLeaningOffsetVel
protected

velocity for CD filter

Definition at line 187 of file CharacterCamera3rdPersonBase.c.

◆ m_fLeftRightAngle

float CharacterCameraBase::m_fLeftRightAngle = 0.0
protected

left right angle in rad

Definition at line 227 of file CharacterCameraBase.c.

◆ m_fLRAngleVel

float CharacterCameraBase::m_fLRAngleVel
protected

Definition at line 257 of file CharacterCameraBase.c.

◆ m_fPitchFactor

float CharacterCameraBase::m_fPitchFactor
protected

Definition at line 274 of file CharacterCameraBase.c.

◆ m_fPitchSmooth

float CharacterCameraBase::m_fPitchSmooth
protected

Definition at line 275 of file CharacterCameraBase.c.

◆ m_fPitchSmoothVel

float CharacterCameraBase::m_fPitchSmoothVel
protected

Definition at line 276 of file CharacterCameraBase.c.

◆ m_fRollFactor

float CharacterCameraBase::m_fRollFactor
protected

Definition at line 271 of file CharacterCameraBase.c.

◆ m_fRollSmooth

float CharacterCameraBase::m_fRollSmooth
protected

Definition at line 272 of file CharacterCameraBase.c.

◆ m_fRollSmoothVel

float CharacterCameraBase::m_fRollSmoothVel
protected

Definition at line 273 of file CharacterCameraBase.c.

◆ m_fShakeProgress

float CharacterCameraBase::m_fShakeProgress
protected

Definition at line 287 of file CharacterCameraBase.c.

◆ m_fShakeScale

float CharacterCameraBase::m_fShakeScale
protected

Definition at line 26 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fShakeVelocity

float CharacterCameraBase::m_fShakeVelocity
protected

Definition at line 288 of file CharacterCameraBase.c.

◆ m_fShoulderLastActive

int CharacterCameraBase::m_fShoulderLastActive = 1
protected

saved active shoulder for 3rd person cam (1 - right, -1 left)

Definition at line 269 of file CharacterCameraBase.c.

◆ m_fShoulderLROffset

float CharacterCameraBase::m_fShoulderLROffset
protected

which shoulder is active? (1 - right, -1 left)

Definition at line 184 of file CharacterCamera3rdPersonBase.c.

◆ m_fShoulderLRPrefered

int CharacterCameraBase::m_fShoulderLRPrefered = 1
protected

Definition at line 183 of file CharacterCamera3rdPersonBase.c.

◆ m_fShoulderWidth

float CharacterCameraBase::m_fShoulderWidth
protected

shoulder camera widths

Definition at line 176 of file CharacterCamera3rdPersonBase.c.

◆ m_fSpeedMax

float CharacterCameraBase::m_fSpeedMax
protected

Definition at line 27 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fSteeringAngle

float CharacterCameraBase::m_fSteeringAngle
protected

Definition at line 16 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fTransformUDAngle

float CharacterCameraBase::m_fTransformUDAngle
protected

Definition at line 260 of file CharacterCameraBase.c.

◆ m_fTransformUDAngleVel

float CharacterCameraBase::m_fTransformUDAngleVel
protected

Definition at line 259 of file CharacterCameraBase.c.

◆ m_fUDAngleVel

float CharacterCameraBase::m_fUDAngleVel
protected

Definition at line 258 of file CharacterCameraBase.c.

◆ m_fUpDownAngle

float CharacterCameraBase::m_fUpDownAngle
protected

runtime values

up down angle in rad

Definition at line 225 of file CharacterCameraBase.c.

◆ m_fUpDownAngleAdd

float CharacterCameraBase::m_fUpDownAngleAdd
protected

up down angle in rad

Definition at line 226 of file CharacterCameraBase.c.

◆ m_fUpDownAngleCurrent

float CharacterCameraBase::m_fUpDownAngleCurrent
protected

Definition at line 68 of file CharacterCamera3rdPersonVehicle.c.

◆ m_fYoffsetPrevFrame

float CharacterCameraBase::m_fYoffsetPrevFrame = 0.0
protected

LS Y offset of the camera in the past.

Definition at line 189 of file CharacterCamera3rdPersonBase.c.

◆ m_fZoomTargetWidth

float CharacterCameraBase::m_fZoomTargetWidth
protected

Definition at line 47 of file CharacterCamera3rdPersonVehicle.c.

◆ m_iBoneIndex

int CharacterCameraBase::m_iBoneIndex = -1
protected

runtime config

main bone

Definition at line 172 of file CharacterCamera3rdPersonBase.c.

◆ m_Input

CharacterInputContext CharacterCameraBase::m_Input
protected

Definition at line 280 of file CharacterCameraBase.c.

◆ m_LookPositionOverrideLS

vector CharacterCameraBase::m_LookPositionOverrideLS
protected

Definition at line 132 of file CharacterCamera1stPerson.c.

◆ m_OffsetLS

vector CharacterCameraBase::m_OffsetLS
protected

position offset

Definition at line 124 of file CharacterCamera1stPerson.c.

◆ m_OwnerCharacter

ChimeraCharacter CharacterCameraBase::m_OwnerCharacter
protected

Definition at line 278 of file CharacterCameraBase.c.

◆ m_OwnerVehicle

IEntity CharacterCameraBase::m_OwnerVehicle
protected

Definition at line 29 of file CharacterCamera3rdPersonVehicle.c.

◆ m_pCameraAimpointData

SCR_VehicleCameraAimpoint CharacterCameraBase::m_pCameraAimpointData
protected

Definition at line 62 of file CharacterCamera3rdPersonVehicle.c.

◆ m_pCameraAlignData

SCR_VehicleCameraAlignment CharacterCameraBase::m_pCameraAlignData
protected

Definition at line 63 of file CharacterCamera3rdPersonVehicle.c.

◆ m_pCameraPivot

PointInfo CharacterCameraBase::m_pCameraPivot
protected

Definition at line 64 of file CharacterCamera3rdPersonVehicle.c.

◆ m_pCompartment

BaseCompartmentSlot CharacterCameraBase::m_pCompartment
protected

Definition at line 30 of file CharacterCamera3rdPersonVehicle.c.

◆ m_pCompartmentAccess

CompartmentAccessComponent CharacterCameraBase::m_pCompartmentAccess
protected

Definition at line 129 of file CharacterCamera1stPerson.c.

◆ m_UseLookPositionOverrideLS

bool CharacterCameraBase::m_UseLookPositionOverrideLS = false
protected

Definition at line 131 of file CharacterCamera1stPerson.c.

◆ m_v3rd_VelocityAdd

vector CharacterCameraBase::m_v3rd_VelocityAdd = vector.Zero
protected

Definition at line 188 of file CharacterCamera3rdPersonBase.c.

◆ m_vAcceleration

vector CharacterCameraBase::m_vAcceleration
protected

Definition at line 35 of file CharacterCamera3rdPersonVehicle.c.

◆ m_vCameraCenter

vector CharacterCameraBase::m_vCameraCenter
protected

Definition at line 31 of file CharacterCamera3rdPersonVehicle.c.

◆ m_vLastAngVel

vector CharacterCameraBase::m_vLastAngVel
protected

Definition at line 34 of file CharacterCamera3rdPersonVehicle.c.

◆ m_vLastVel

vector CharacterCameraBase::m_vLastVel
protected

Definition at line 33 of file CharacterCamera3rdPersonVehicle.c.

◆ m_vMaxVelocity

vector CharacterCameraBase::m_vMaxVelocity = "2 2 2"
protected

Definition at line 179 of file CharacterCamera3rdPersonBase.c.

◆ s_iNeckBoneIndex

TNodeId CharacterCameraBase::s_iNeckBoneIndex = -1
staticprotected

Definition at line 291 of file CharacterCameraBase.c.

◆ sm_iCameraBoneIndex

TNodeId CharacterCameraBase::sm_iCameraBoneIndex = -1
staticprotected

Definition at line 289 of file CharacterCameraBase.c.

◆ sm_iHeadBoneIndex

TNodeId CharacterCameraBase::sm_iHeadBoneIndex = -1
staticprotected

Definition at line 290 of file CharacterCameraBase.c.

◆ sm_TagADSTransitionIn

AnimationTagID CharacterCameraBase::sm_TagADSTransitionIn = -1
staticprotected

Definition at line 296 of file CharacterCameraBase.c.

◆ sm_TagADSTransitionOut

AnimationTagID CharacterCameraBase::sm_TagADSTransitionOut = -1
staticprotected

Definition at line 295 of file CharacterCameraBase.c.

◆ sm_TagFPCamera

AnimationTagID CharacterCameraBase::sm_TagFPCamera = -1
staticprotected

Definition at line 292 of file CharacterCameraBase.c.

◆ sm_TagItemUpdateCols

AnimationTagID CharacterCameraBase::sm_TagItemUpdateCols = -1
staticprotected

Definition at line 294 of file CharacterCameraBase.c.

◆ sm_TagLyingCamera

AnimationTagID CharacterCameraBase::sm_TagLyingCamera = -1
staticprotected

Definition at line 293 of file CharacterCameraBase.c.


The documentation for this class was generated from the following files: