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SCR_AIWaitForNewCombatComponentWeapon Class Reference
Inheritance diagram for SCR_AIWaitForNewCombatComponentWeapon:
AITaskScripted

Protected Member Functions

override void OnInit (AIAgent owner)
override void OnAbort (AIAgent owner, Node nodeCausingAbort)
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
override TStringArray GetVariablesOut ()

Static Protected Member Functions

static override bool VisibleInPalette ()

Protected Attributes

SCR_AICombatComponent m_CombatComponent
BaseWeaponComponent m_WeaponComp
int m_MuzzleId
BaseMagazineComponent m_MagazineComp
bool m_bFirstRun = true

Static Protected Attributes

static const string PORT_WEAPON_COMPONENT = "WeaponComponent"
static const string PORT_MAGAZINE_COMPONENT = "MagazineComponent"
static const string PORT_MUZZLE_ID = "MuzzleId"
static const string PORT_HANDLE_TREE = "WeaponHandlingTree"
static const string PORT_WEAPON_OR_MUZZLE = "WeaponOrMuzzleSwitch"
static ref TStringArray s_aVarsOut

Detailed Description

Waits for a change in combat component's selected or expected weapon value. Returns Running until the change is detected. Returns Success on every change and outputs data to the output port. Also returns Success and outputs data on first run.

Definition at line 5 of file SCR_AIWaitForNewCombatComponentWeapon.c.

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AIWaitForNewCombatComponentWeapon::EOnTaskSimulate ( AIAgent owner,
float dt )
inlineprotected

Definition at line 41 of file SCR_AIWaitForNewCombatComponentWeapon.c.

◆ GetVariablesOut()

override TStringArray SCR_AIWaitForNewCombatComponentWeapon::GetVariablesOut ( )
inlineprotected

Definition at line 92 of file SCR_AIWaitForNewCombatComponentWeapon.c.

◆ OnAbort()

override void SCR_AIWaitForNewCombatComponentWeapon::OnAbort ( AIAgent owner,
Node nodeCausingAbort )
inlineprotected

Definition at line 35 of file SCR_AIWaitForNewCombatComponentWeapon.c.

◆ OnInit()

override void SCR_AIWaitForNewCombatComponentWeapon::OnInit ( AIAgent owner)
inlineprotected

Definition at line 23 of file SCR_AIWaitForNewCombatComponentWeapon.c.

◆ VisibleInPalette()

override bool SCR_AIWaitForNewCombatComponentWeapon::VisibleInPalette ( )
inlinestaticprotected

Definition at line 78 of file SCR_AIWaitForNewCombatComponentWeapon.c.

Member Data Documentation

◆ m_bFirstRun

bool SCR_AIWaitForNewCombatComponentWeapon::m_bFirstRun = true
protected

Definition at line 20 of file SCR_AIWaitForNewCombatComponentWeapon.c.

◆ m_CombatComponent

SCR_AICombatComponent SCR_AIWaitForNewCombatComponentWeapon::m_CombatComponent
protected

Definition at line 14 of file SCR_AIWaitForNewCombatComponentWeapon.c.

◆ m_MagazineComp

BaseMagazineComponent SCR_AIWaitForNewCombatComponentWeapon::m_MagazineComp
protected

Definition at line 18 of file SCR_AIWaitForNewCombatComponentWeapon.c.

◆ m_MuzzleId

int SCR_AIWaitForNewCombatComponentWeapon::m_MuzzleId
protected

Definition at line 17 of file SCR_AIWaitForNewCombatComponentWeapon.c.

◆ m_WeaponComp

BaseWeaponComponent SCR_AIWaitForNewCombatComponentWeapon::m_WeaponComp
protected

Definition at line 16 of file SCR_AIWaitForNewCombatComponentWeapon.c.

◆ PORT_HANDLE_TREE

const string SCR_AIWaitForNewCombatComponentWeapon::PORT_HANDLE_TREE = "WeaponHandlingTree"
staticprotected

Definition at line 11 of file SCR_AIWaitForNewCombatComponentWeapon.c.

◆ PORT_MAGAZINE_COMPONENT

const string SCR_AIWaitForNewCombatComponentWeapon::PORT_MAGAZINE_COMPONENT = "MagazineComponent"
staticprotected

Definition at line 9 of file SCR_AIWaitForNewCombatComponentWeapon.c.

◆ PORT_MUZZLE_ID

const string SCR_AIWaitForNewCombatComponentWeapon::PORT_MUZZLE_ID = "MuzzleId"
staticprotected

Definition at line 10 of file SCR_AIWaitForNewCombatComponentWeapon.c.

◆ PORT_WEAPON_COMPONENT

const string SCR_AIWaitForNewCombatComponentWeapon::PORT_WEAPON_COMPONENT = "WeaponComponent"
staticprotected

Definition at line 8 of file SCR_AIWaitForNewCombatComponentWeapon.c.

◆ PORT_WEAPON_OR_MUZZLE

const string SCR_AIWaitForNewCombatComponentWeapon::PORT_WEAPON_OR_MUZZLE = "WeaponOrMuzzleSwitch"
staticprotected

Definition at line 12 of file SCR_AIWaitForNewCombatComponentWeapon.c.

◆ s_aVarsOut


The documentation for this class was generated from the following file: