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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| bool | IsRegisteredAutomatically () |
| override void | OnAreaEntered (notnull IEntity entity) |
| override void | OnAreaExit (IEntity entity) |
| void | ReevaluateDamageEffect (ChimeraCharacter playerCharacter, IEntity compartmentEntity) |
| bool | IsEffectApplied (notnull IEntity entity) |
| void | AddEffect (notnull IEntity entity) |
| void | RemoveEffect (notnull IEntity entity) |
| BaseDamageEffect | GetDamageEffect (SCR_DamageManagerComponent dmgMgr=null, HitZone affectedHitZone=null) |
| HitZone | GetAffectedHitZone (notnull SCR_DamageManagerComponent dmgMgr, SCR_EHitZoneSelectionMode hitZoneSelectionMode) |
| override void | DisplayInfo () |
Definition at line 1 of file SCR_DamageArea.c.
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inlineprotected |
Attempts to add this effect to the entity
| [in] | entity |
Definition at line 133 of file SCR_DamageArea.c.
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inlineprotected |
Definition at line 228 of file SCR_DamageArea.c.
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inlineprotected |
| [in] | dmgMgr | damage manager of the entity which is going to receive this damage effect |
| [in] | affectedHitZone | hit zone to which this damage effect should be applied |
Definition at line 197 of file SCR_DamageArea.c.
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inlineprotected |
| [in] | dmgMgr | damage manager of the entity which is going to receive this damage effect |
| [in] | affectedHitZone | hit zone to which this damage effect should be applied |
Definition at line 187 of file SCR_DamageArea.c.
Checks if this effect is already applied to the entity
| [in] | entity |
Definition at line 113 of file SCR_DamageArea.c.
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inlineprotected |
Definition at line 29 of file SCR_DamageArea.c.
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inlineprotected |
Callback when an entity enters this DamageArea this frame
| [in] | entity |
Definition at line 37 of file SCR_DamageArea.c.
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inlineprotected |
Callback when an entity exits this DamageArea this frame
| [in] | entity |
Definition at line 60 of file SCR_DamageArea.c.
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inlineprotected |
if amphibious vehicles protect from the area damage, we need to update the effect when they get in and out of the vehicle.
| [in] | playerCharacter | |
| [in] | compartmentEntity |
Definition at line 89 of file SCR_DamageArea.c.
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inlineprotected |
Attempts to find and remove this effect from the entity
| [in] | entity |
Definition at line 164 of file SCR_DamageArea.c.
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Definition at line 19 of file SCR_DamageArea.c.
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Definition at line 4 of file SCR_DamageArea.c.
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Definition at line 16 of file SCR_DamageArea.c.
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Definition at line 25 of file SCR_DamageArea.c.
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Definition at line 13 of file SCR_DamageArea.c.
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Definition at line 7 of file SCR_DamageArea.c.
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protectedattribute |
Definition at line 22 of file SCR_DamageArea.c.
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protected |
Definition at line 10 of file SCR_DamageArea.c.