6 [Attribute(desc: "Damage type of the damage which is going to be applied, when player enters the area.\nWhen none is selected the damage is no applied.", uiwidget: UIWidgets.ComboBox, enumType: EDamageType)]
15 [Attribute(defvalue: "0", desc: "Remove Effect When Leaving The Area\nNOTE:If component has many areas with same Damage Effect, then leaving one zone will cause a removal of all instances of this Damage Effects type, that was applied by this component owner.")]