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SCR_InventoryStorageLootUI Class Reference
Inheritance diagram for SCR_InventoryStorageLootUI:
SCR_InventoryStorageBaseUI

Protected Member Functions

override SCR_InventorySlotUI CreateSlotUI (InventoryItemComponent pComponent, SCR_ItemAttributeCollection pAttributes=null)
override void Init ()
override void Traverse (BaseInventoryStorageComponent storage)
override void Back (int traverseStorageIndex)
override void RefreshResources ()
override void HandlerAttached (Widget w)
override void GetAllItems (out notnull array< IEntity > pItemsInStorage, BaseInventoryStorageComponent pStorage=null)
void SCR_InventoryStorageLootUI (BaseInventoryStorageComponent storage, LoadoutAreaType slotID=null, SCR_InventoryMenuUI menuManager=null, int iPage=0, array< BaseInventoryStorageComponent > aTraverseStorage=null, GenericEntity character=null, int rows=8, int cols=6)
void ~SCR_InventoryStorageLootUI ()

Detailed Description

UI Script Inventory Storage UI Layout

Definition at line 4 of file SCR_InventoryStorageLootUI.c.

Constructor & Destructor Documentation

◆ SCR_InventoryStorageLootUI()

void SCR_InventoryStorageLootUI::SCR_InventoryStorageLootUI ( BaseInventoryStorageComponent storage,
LoadoutAreaType slotID = null,
SCR_InventoryMenuUI menuManager = null,
int iPage = 0,
array< BaseInventoryStorageComponent > aTraverseStorage = null,
GenericEntity character = null,
int rows = 8,
int cols = 6 )
inlineprotected

Definition at line 195 of file SCR_InventoryStorageLootUI.c.

◆ ~SCR_InventoryStorageLootUI()

void SCR_InventoryStorageLootUI::~SCR_InventoryStorageLootUI ( )
inlineprotected

Definition at line 214 of file SCR_InventoryStorageLootUI.c.

Member Function Documentation

◆ Back()

override void SCR_InventoryStorageLootUI::Back ( int traverseStorageIndex)
inlineprotected

Definition at line 137 of file SCR_InventoryStorageLootUI.c.

◆ CreateSlotUI()

override SCR_InventorySlotUI SCR_InventoryStorageLootUI::CreateSlotUI ( InventoryItemComponent pComponent,
SCR_ItemAttributeCollection pAttributes = null )
inlineprotected

Definition at line 18 of file SCR_InventoryStorageLootUI.c.

◆ GetAllItems()

override void SCR_InventoryStorageLootUI::GetAllItems ( out notnull array< IEntity > pItemsInStorage,
BaseInventoryStorageComponent pStorage = null )
inlineprotected

Definition at line 183 of file SCR_InventoryStorageLootUI.c.

◆ HandlerAttached()

override void SCR_InventoryStorageLootUI::HandlerAttached ( Widget w)
inlineprotected

Definition at line 171 of file SCR_InventoryStorageLootUI.c.

◆ Init()

override void SCR_InventoryStorageLootUI::Init ( )
inlineprotected

Definition at line 60 of file SCR_InventoryStorageLootUI.c.

◆ RefreshResources()

override void SCR_InventoryStorageLootUI::RefreshResources ( )
inlineprotected

Definition at line 148 of file SCR_InventoryStorageLootUI.c.

◆ Traverse()

override void SCR_InventoryStorageLootUI::Traverse ( BaseInventoryStorageComponent storage)
inlineprotected

Definition at line 99 of file SCR_InventoryStorageLootUI.c.


The documentation for this class was generated from the following file: