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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the documentation of this file.
22 proto external vector
Size();
26 proto external
void SetSelection( vector start, vector end );
30 proto external
void SetFrame( vector start, vector end );
34 proto external
void PosChange(
float x,
float y );
44 proto external
void ShowDiag(
bool bEnable );
55 proto external
int GetVisibleAll( out notnull array<MapItem> outItems);
57 proto external
int GetInsideRect( out notnull array<MapItem> outItems, vector from, vector to );
59 proto external
int GetInsideCircle( out notnull array<MapItem> outItems, vector origin,
float range );
63 proto external
int GetSelected( out notnull array<MapItem> outItems );
65 proto external
int GetByType( out notnull array<MapItem> outItems,
int type );
75 proto external
void ShowEditor(
bool bEnable );
77 proto external
void ShowDebug(
bool bEnable );
85 proto external
protected void EnableLegend(
bool bValue );
proto external int GetInsideRect(out notnull array< MapItem > outItems, vector from, vector to)
Get entities in rectangle. Flips the screen y-axis before performing its operation.
proto external MapLayer GetLayer(int index)
Get layer by Index.
proto external void EnableOverlay(bool bValue)
Enable/ Disable overlay.
proto external void ZoomChange(float level)
Set new zoom.
proto external int GetVisibleAll(out notnull array< MapItem > outItems)
Gets all the visible map entities in the current view.
proto external void CursorChange(float x, float y)
Set new pos of cursor.
proto external void SetImagesetMapping(notnull array< int > values)
Sets corresponding multiple imageset indices for MapDescriptors usage.
proto external void ResetHighlighted()
Reset all entity highlighted tag.
proto external int GetByType(out notnull array< MapItem > outItems, int type)
Get entities by descriptor type.
proto external protected void EnableLegend(bool bValue)
Enable/ Disable legend.
proto external int GetSelected(out notnull array< MapItem > outItems)
Get all selected entities.
proto external void InitializeLayers(int count, int factionSize=4)
Clear layer setup + set new layer count.
MapEntityClass GenericEntityClass UpdateTexts()
SCR_GenericBoxEntityClass GenericEntity
proto external MapItem GetClose(vector origin, float range)
Get entities in rectangle. Flips the screen y-axis before performing its operation.
proto external void EnableVisualisation(bool bValue)
Enable/ Disable visualisation.
proto external int LayerCount()
Get layer count.
proto external void AbsorbData()
Absorb world data and create precalculated form for visualisation.
proto external float MinElevation()
Minimal map elevation.
proto external void ShowDiag(bool bEnable)
Show/ Hide diag.
proto external int GetInsideCircle(out notnull array< MapItem > outItems, vector origin, float range)
Get entities in circle. Flips the screen y-axis before performing its operation.
proto external int GetLayerIndex()
Returns -1 if no valid index previously set.
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
proto external void ShowMultiple(int type, bool bEnable)
Show/ hide multiple items by type (EMapDescriptorType) of item.
proto external float TerrainUnitScale()
Terrain unit scale.
proto external void ResetSelection()
Reset selection to visualise (from -> to)
proto external void SetLayer(int index)
Set active layer.
proto external void ResetHovering()
Reset all entity hovering tag.
proto external MapItem CreateCustomMapItem()
Create custom representation from script This representation has no entity and you have to support po...
proto external float MaxElevation()
Maximal map elevation.
proto external void ResetSelected()
Reset all entity selection.
proto external void ShowEditor(bool bEnable)
Show/ hide editor items.
proto external int CountOfVisible()
Count of visible.
proto external void PosChange(float x, float y)
Set new pos of map.
proto external float ElevationAt(vector pos)
Get elevation at coords.
proto external void ShowDebug(bool bEnable)
Show/ hide debug items (camera, map sizes)
proto external MapItem GetVisible(int iIndex)
Visible by index.
proto external void SetSelection(vector start, vector end)
Set selection to visualise (from -> to)
proto external void SetFrame(vector start, vector end)
Set frame to visualise (from -> to)
proto external void EnableGrid(bool bValue)
Enable/ Disable grid visibility.
proto external vector Size()
Terrain dimensions (x, height = maxElevation-minElevation, z)