Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Data Structures | |
class | PerceivableComponentClass |
Functions | |
PerceivableComponentClass GameComponentClass | GetUnitType () |
proto external float | GetVisualRecognitionFactor () |
Returns overall visual recognition factor. More... | |
proto external float | GetIlluminationFactor () |
Represents ambient light, dynamic lights, own lights. More... | |
proto external float | GetAmbientLV () |
Returns ambient light LV value (logarithmic). Can be used for diagnostics. More... | |
proto external float | GetSoundPower () |
Returns our sound emission power. More... | |
proto external float | GetEstimatedVisualSize () |
Returns estimated size in meters. Currently it's calculated based on physics or visual bounding box. More... | |
proto external int | GetAimpoints (out notnull array< vector > outPoints) |
proto external int | GetAimpointsOfType (out notnull array< ref AimPoint > outPoints, EAimPointType type) |
proto external bool | IsDisarmed () |
Returns true when this perceivable is considered disarmed. More... | |
proto external void | SetDisarmed (bool disarmed) |
event void | EOnInit (IEntity owner) |
Initialise this component with data from FactionsManager. More... | |