Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_CharacterFocusModeCondition.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
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[
BaseContainerProps
()]
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class
SCR_CharacterFocusModeCondition
:
SCR_AvailableActionCondition
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{
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[
Attribute
(
"1"
, UIWidgets.ComboBox,
"Cond operator"
,
""
, ParamEnumArray.FromEnum(
SCR_ComparerOperator
) )]
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private
SCR_ComparerOperator
m_eOperator;
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[
Attribute
(
"0.05"
, UIWidgets.EditBox,
"0-1 for focus mode"
,
""
)]
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private
float
m_fValue;
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//------------------------------------------------------------------------------------------------
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override
bool
IsAvailable(
SCR_AvailableActionsConditionData
data
)
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{
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if
(!
data
)
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return
false
;
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bool
result = SCR_Comparer<float>.Compare(m_eOperator,
data
.GetFocusModeAmount(), m_fValue);
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return
GetReturnResult(result);
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}
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};
SCR_AvailableActionsConditionData
Definition:
SCR_AvailableActionsConditionData.c:5
SCR_AvailableActionCondition
A single available action condition representation.
Definition:
SCR_AvailableActionsCondition.c:3
SCR_ComparerOperator
SCR_ComparerOperator
Definition:
SCR_Comparer.c:2
Attribute
typedef Attribute
Post-process effect of scripted camera.
data
Get all prefabs that have the spawner data
Definition:
SCR_EntityCatalogManagerComponent.c:305
SCR_CharacterFocusModeCondition
Returns true IF camera focus mode is meeting current conditions.
Definition:
SCR_CharacterFocusModeCondition.c:4
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
Character
SCR_CharacterFocusModeCondition.c
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1.8.17