Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_CharacterRadioCountCondition.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
4
6
[
BaseContainerProps
()]
7
class
SCR_CharacterRadioCountCondition
:
SCR_AvailableActionCondition
8
{
9
[
Attribute
(
"3"
, UIWidgets.ComboBox,
"Cond operator"
,
""
, ParamEnumArray.FromEnum(
SCR_ComparerOperator
) )]
10
private
SCR_ComparerOperator
m_eOperator;
11
12
[
Attribute
(
"0"
, UIWidgets.EditBox,
""
,
""
)]
13
private
int
m_iValue;
14
15
//------------------------------------------------------------------------------------------------
16
override
bool
IsAvailable(
SCR_AvailableActionsConditionData
data
)
17
{
18
if
(!
data
)
19
return
false
;
20
21
int
count =
data
.GetCharacterRadiosCount();
22
bool
result = SCR_Comparer<int>.Compare(m_eOperator, count,
m_iValue
);
23
return
GetReturnResult(result);
24
}
25
};
SCR_AvailableActionsConditionData
Definition:
SCR_AvailableActionsConditionData.c:5
m_iValue
protected int m_iValue
Definition:
SCR_VotingBase.c:3
SCR_AvailableActionCondition
A single available action condition representation.
Definition:
SCR_AvailableActionsCondition.c:3
SCR_ComparerOperator
SCR_ComparerOperator
Definition:
SCR_Comparer.c:2
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_CharacterRadioCountCondition
Definition:
SCR_CharacterRadioCountCondition.c:7
data
Get all prefabs that have the spawner data
Definition:
SCR_EntityCatalogManagerComponent.c:305
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
Character
SCR_CharacterRadioCountCondition.c
Generated by
1.8.17