Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_CharacterSprintingCondition.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
6
[
BaseContainerProps
()]
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class
SCR_CharacterSprintingCondition
:
SCR_AvailableActionCondition
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{
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[
Attribute
(
"0"
, UIWidgets.EditBox,
"Minimum temporary sprinting time. Set to below zero to track persistent sprinting only."
,
""
)]
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protected
float
m_fMinimumTime;
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//------------------------------------------------------------------------------------------------
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override
bool
IsAvailable(
SCR_AvailableActionsConditionData
data
)
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{
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if
(!
data
)
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return
false
;
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bool
result =
data
.GetIsCharacterSprinting();
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if
(m_fMinimumTime > 0)
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result = result &&
data
.GetCharacterSprintingTime() > m_fMinimumTime;
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else
if
(m_fMinimumTime < 0)
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result = result &&
data
.GetCharacterSprintingTime() == 0;
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return
GetReturnResult(result);
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}
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};
SCR_AvailableActionsConditionData
Definition:
SCR_AvailableActionsConditionData.c:5
SCR_CharacterSprintingCondition
Definition:
SCR_CharacterSprintingCondition.c:7
SCR_AvailableActionCondition
A single available action condition representation.
Definition:
SCR_AvailableActionsCondition.c:3
Attribute
typedef Attribute
Post-process effect of scripted camera.
data
Get all prefabs that have the spawner data
Definition:
SCR_EntityCatalogManagerComponent.c:305
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition:
SCR_AIGoalReaction.c:468
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
Character
SCR_CharacterSprintingCondition.c
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1.8.17