Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_CharacterStanceCondition.c
Go to the documentation of this file.
1 //------------------------------------------------------------------------------------------------
5 {
6  [Attribute("0", UIWidgets.ComboBox, "Character stance", "", ParamEnumArray.FromEnum(ECharacterStance) )]
7  private ECharacterStance m_eCharacterStance;
8 
9  //------------------------------------------------------------------------------------------------
12  override bool IsAvailable(SCR_AvailableActionsConditionData data)
13  {
14  if (!data)
15  return false;
16 
17  bool result = data.GetCharacterStance() == m_eCharacterStance;
18  return GetReturnResult(result);
19  }
20 };
SCR_CharacterStanceCondition
Returns true if character is in desired stance.
Definition: SCR_CharacterStanceCondition.c:4
SCR_AvailableActionsConditionData
Definition: SCR_AvailableActionsConditionData.c:5
ECharacterStance
ECharacterStance
Definition: ECharacterStance.c:12
SCR_AvailableActionCondition
A single available action condition representation.
Definition: SCR_AvailableActionsCondition.c:3
Attribute
typedef Attribute
Post-process effect of scripted camera.
data
Get all prefabs that have the spawner data
Definition: SCR_EntityCatalogManagerComponent.c:305
BaseContainerProps
SCR_AIGoalReaction_Follow BaseContainerProps
Handles insects that are supposed to be spawned around selected prefabs defined in prefab names array...
Definition: SCR_AIGoalReaction.c:468